Players made these suggestions to improve Colonist.io.

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Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.

Mobile App

iOS https://apps.apple.com/us/app/colonist-io/id6444831129 Android https://play.google.com/store/apps/details?id=com.colonist.colonist&hl=en
Suggested by: Guido (08 Sep, '19) Upvoted: 11 Jan Comments: 58
Done idea ui ux

User Ranking/Leaderboards (ELO system)

Something like an Elo rating system or so.
Suggested by: Jesse (Achilles333) (15 Sep, '19) Upvoted: 30 Mar, '24 Comments: 106
Done idea

Player management: Add players as favorited/friends

I have found some really great people in games and wish I could play with them again. Maybe its coming with user profiles but it would cool to be able to have ...
Suggested by: heady (14 Aug, '19) Upvoted: 12 Mar Comments: 140
Done idea lobby

open source the game

given the amount of community contribution in terms of input, suggestions, providing the players to actually make it happen, the game should be open source. this ...
Suggested by: Connor Beckerle (13 Sep, '19) Upvoted: 14 Mar Comments: 15
Not planned idea

data API or ability to export data after games for analysis

Would like to be able to query the data from a game given a game ID. Could be an API -- or a database or just CSV access
Suggested by: nick (09 Apr, '20) Upvoted: yesterday Comments: 21
Under consideration idea

Mute and Report players

Originally suggested by THanz on 2019-10-29. Implemented in v87 admin update: Report/mute tutorial in attached image
Suggested by: heady (14 Aug, '19) Upvoted: 15 Oct, '24 Comments: 5

Option to select a different dice system

How does your random number generator work? Are the seeds randomized enough? Very often it seems that the same numbers are being rolled multiple times, 3, 4, even 5 ...
Suggested by: MikeIsMyIke (05 Aug, '19) Upvoted: 08 Feb Comments: 113
Done idea

Filter Lobby by Game Type (Map, Speed, Number of players, etc)

I'm only interested in playing public 4-player games with hidden bank cards, either fast or very fast. at high traffic times I'm scrolling through soo many games in ...
Suggested by: heady (20 Mar, '20) Upvoted: 06 Dec, '24 Comments: 39

Bot Difficulty (levels)

Really hope you guys add difficulties for the bot. I would say the difficulties now are at medium. syahmi opac (from email)
Suggested by: Demiculus (30 Dec, '19) Upvoted: 12 Mar Comments: 21
Done bot idea room

Allow players to gift colonist coins!

Right now you have to get in contact with the team to send coins to other players, it'd be nice if there was a gifting option similarly to how Discord lets you gift ...
Suggested by: ShadesOnBroadway (31 Oct, '20) Upvoted: 30 Jan Comments: 12
Under consideration idea

Keyboard shortcuts [PRESS SPACEBAR TO ROLL DICE & END TURN]

ROL DICE: SPACEBAR END TURN: SPACEBAR PAUSE: P MUTE SOUNDS: M VOLUME: UP/DOWN ARROWS ↑/↓ https://i.imgur.com/4NhWV9J.jpg ______________________ I think ...
Suggested by: Podvin#8781 (15 Jan, '20) Upvoted: 10 Feb Comments: 17
Done idea ux

MULTI Catan Please!!

6 player version with fog of war covering the other multiple islands, fast paced, highest amount of victory points after 72 turns wins
Suggested by: MultiCatanFan (02 Apr, '20) Upvoted: 13 Mar Comments: 14
Under consideration expansion game options idea

Replay Mode

admin: This thread now contains all REPLAY related suggestions. Add your suggestion in the comment section below! Thank you. JUAN ...
Suggested by: Pineapple Pizza with extra pineapple (28 Nov, '19) Upvoted: 11 Oct, '24 Comments: 23
Done game idea

Add an indicator when multiple players have the same IP

Suggested by: H (28 Oct, '19) Upvoted: 06 Mar Comments: 11
Under consideration idea room

End Game Command / Button

It would be nice to have an option to end the game by counting up total VP as an alternative to leaving with /disablekarma
Suggested by: Kero | Panda (23 Jul, '20) Upvoted: 18 Feb Comments: 56
Under consideration idea

Time Bank

My thoughts on how a time bank could function: Let's say: you have 3 minutes for placements and 1 minute for regular turns (default times) On top of that, you ...
Suggested by: Treeckosaurus (24 Jun, '20) Upvoted: 06 Jan Comments: 24
Under consideration idea

Allow old fun maps to be picked and played on

Suggested by: Omega (27 Jan, '20) Upvoted: 19 Jun, '23 Comments: 14
Done idea

Adjust number of roads/settlements/cities

Currently, games are fixed at 15 roads, 5 settlements, and 4 cities. This limits flexibility possibly for players who want to experiment out of the norm. If ...
Suggested by: PPP (08 May, '20) Upvoted: 13 Mar Comments: 8
Under consideration expansion game options idea

Add Card Stack as an Option Instead of Random Dice Rolls

Keeping in mind this would only be an option and regular dice rolls would be the standard. This comes from an older version of PlayCatan. Basically, instead of ...
Suggested by: OatmealKing (12 Dec, '19) Upvoted: 18 Feb Comments: 10
Not planned game game options idea

Improve trading system (similar to PlayCatan)

Full requirements and images: https://www.dropbox.com/s/0htsc0e52hf0of3/ColonistTradingSysDoc.zip?dl=0 Example flow video: ...
Suggested by: Stroom (30 May, '20) Upvoted: 09 Jun, '23 Comments: 8
Not planned idea trade ux

Ability to set Password for Private room

The only way to gain access to a private room is via link - it would be helpful to have the ability to set a password if you choose to have a room privation the match ...
Suggested by: heady (31 Aug, '19) Upvoted: 29 Jan Comments: 3
Not planned idea room

add vote surrender

sometimes one player just gets ahaed too fast and everyone agrees it is a matter of time until he wins. so we could add to the chat a "/votesurrender color" to end ...
Suggested by: tuga (08 Aug, '19) Upvoted: 08 Mar Comments: 9
Under consideration chat idea

Total game time displayed ingame

A timer whilst ingame showing the current amount of time that the game has been running for, similar to that which is currently shown at the end of the game.
Suggested by: TheXnator (06 Apr, '20) Upvoted: 17 Jan Comments: 11
Under consideration idea ux

Remove/hide the hats

Remove the hats, it doesn't bring any value to the player. Worse, in early game, other users tend to put the robber on the users with a hat more often then not. Hats ...
Suggested by: Gizmooo (06 Aug, '20) Upvoted: 20 Apr, '24 Comments: 18
Done idea premium

Dice should automatically roll if player has 0 development cards

There is a wait time before dice rolling to allow players to use a knight prior to rolling If a player has a development card, it should not be revealed which card ...
Suggested by: Pete Evans (19 Aug, '20) Upvoted: 26 Jan Comments: 8
Under consideration idea

Add more languages

Translate the game in different languages, maybe adding a way to submit a new language
Suggested by: Bruttagente (19 Jan, '20) Upvoted: 08 Dec, '23 Comments: 10

Watching Ads for Free Colonist Coins

An additional option within the "Get Colonist Coins" Store, which allows a player to watch an ad (or perform some other action which can earn money for colonist.io) ...
Suggested by: Noah K (28 Jan, '21) Upvoted: 01 Feb Comments: 2
Under consideration idea

Allow bank trades at unfavourable rates (3-1 instead of 2-1)

If I occupy a 3-1 port AND 2-1 port, please allow me to trade my resource at a 3-1 rate if I so desire. Currently I'm not able to trade the bank at a 3-1 rate.
Suggested by: Andrew (22 Oct, '19) Upvoted: 09 Feb Comments: 14
Done game idea trade

Include a dice roll distribution in the final screen

Not necessary, but I'd like to see what the dice roll distribution was for the game at the end and how close it is to a normal distribution. This could be a line or ...
Suggested by: Schunkadunka (08 Aug, '19) Upvoted: 05 Feb, '20 Comments: 2
Done game idea

Cities and Knights Different Variants

There should be the option to play with the Easy Start Variant, the Knight Errand Variant, and the Nasty Variant, plus if possible, combine with a seafarers scenario.
Suggested by: Alistair H (14 Jan, '21) Upvoted: 29 Jan Comments: 0
Under consideration idea

Anonymous games (for example for tournaments)

I would be nice to have as a feature for games the possibility of playing an anonymous game: - Players get a random colour and the usernames are hidden during the ...
Suggested by: PotatoRiot (15 May, '20) Upvoted: 13 Apr, '23 Comments: 8
Under consideration idea

save/loadgame

there's a suggestion for premium very slow games, and another for tournament layouts. I think saving a game/loading a game could be a way to achieve both of these ...
Suggested by: corpsss (15 Aug, '19) Upvoted: 13 Feb Comments: 2
Under consideration idea premium

Add the following variants: No Trade, Reverse Robber, and Reverse Robber on 7

Can you add the No Trade (NT), No Trade - Reverse Robber (NTRR), and No Trade - Reverse Robber on 7 (NTRR7) variants? No Trade: Prevent all trades which forces you ...
Suggested by: Patrick (09 Aug, '20) Upvoted: 17 Feb, '24 Comments: 5
Under consideration idea

Feature: Adjusted Dice

This feature is a killer and fairly easy to implement. The idea is to have the option to use a 'non random' dice algorithm, which constantly corrects the dice ...
Suggested by: Sebastian B (26 Apr, '20) Upvoted: 16 Jun, '21 Comments: 3
Under consideration idea

5-6 players - rotate the board 90 degrees

Most screens are wider than they are tall. With 5-6 players, the gaps on the board are tall and narrow, but the dice and trade menus are horizontal and long. I think ...
Suggested by: spec (12 Dec, '20) Upvoted: 17 Feb, '24 Comments: 0
Under consideration idea map

Break stats down by game type

Would love to see stats for 1v1, 3p, 4p and vs computer. Keeps players honest that are trying to pad their stats by playing lots of games vs computers, and could also ...
Suggested by: J (24 Aug, '19) Upvoted: 17 Jun, '23 Comments: 0
Under consideration game idea

Flag when playing friends

Sometimes in the haste of joining a game, you don't look at game history and end up playing with what essentially becomes a team - two players that play games often ...
Suggested by: Dan (19 Jun, '24) Upvoted: 30 Jan Comments: 1
Under consideration idea

Quick Emotes

Add a quick emote pop up box with a handful of emotes for instant feedback/communication in game. Emotes such as laughing face, angry face, shocked etc. The ability ...
Suggested by: KyleMardy (16 Jun, '24) Upvoted: 21 Sep, '24 Comments: 1
Under consideration idea

Tournament Suggestion

It would be nice to see Ladder and non-Ladder games, and the Ladder games proceed to the tournament and perhaps an award of founder privileges or whathaveyou as the ...
Suggested by: Andernut (20 Aug, '19) Upvoted: 12 Jan, '21 Comments: 1
Under consideration idea

Banned word list for usernames

There's literally a paid player with the name "Noniggers". I mean, c'mon guys.
Suggested by: Caine (04 Mar, '20) Upvoted: 25 Oct, '22 Comments: 0
Under consideration idea

Logging monopoly

When using monopoly, it should mention which players lost how many of the stolen resources. Not like "Player A stole all B resources".
Suggested by: Stroom (17 Aug, '20) Upvoted: 30 May, '21 Comments: 2
Under consideration idea

Can we get some more knowledge articles? (E.g. Win rates by starting position etc)

There's loads of stats we'd love to see that I'm sure colonist has access to like, like what are the win rates by starting position, similar to the knowledge articles ...
Suggested by: Mark (26 Jun, '24) Upvoted: 18 Oct, '24 Comments: 0
Under consideration idea

Spacebar (or another key) to deny trade.

As title says. Instead of scrolling my mouse up every time to deny trades it would be more convenient to just hit a button on the keyboard because I'm lazy.
Suggested by: Travis (17 Jun, '24) Upvoted: 28 Oct, '24 Comments: 0
Under consideration idea

Adjustable LR/LA settings

You should be able to change the minimum roads/knights for the Longest Road and Largest Army cards similarly to how you can change the card limit to get robbed or the ...
Suggested by: FRIMI (25 Aug, '20) Upvoted: 08 Nov, '20 Comments: 1
Under consideration game options idea

Add 'game details' info (VPs to win, Friendly Robber, etc) to game

Include details on top of board—victory points needed to win, friendly robber, etc.
Suggested by: Keev (13 Apr, '20) Upvoted: 17 May, '21 Comments: 1
Done game idea ui ux

Optional play choices for Fun Mode

Instead of the robber ( I don't condone stealing) let's have a Benefactor! When the seven is rolled, the Benefactor changes to the color of the player who rolled the ...
Suggested by: AlexInAuburn (05 Mar, '20) Upvoted: 28 Sep, '20 Comments: 1
Under consideration idea

Allow the game to start with 3 settlements instead of 2

Players put out their first two settlements as usual, and for their third settlement, they either spin to decide who gets to place it first, or have it automatically ...
Suggested by: Ari Gross (02 Sep, '19) Upvoted: 25 Apr, '20 Comments: 1
Not planned game idea

Storage for Fun Maps (Pack Owners)

Keeping in mind that the selection of fun maps will expand in the future. People won't be keen to stick to one map only and then needing to purchase additional maps ...
Suggested by: Kero | Panda (23 Jul, '20) Upvoted: 24 Jan, '21 Comments: 4
Under consideration idea

discord roles

It would be cool if the finalist for the tournament and the winner got roles on the discord
Suggested by: BongBoy/ Dumpster Girl+ (31 Aug, '19) Upvoted: 08 Jan, '20 Comments: 2
Done idea

Add an analysis mode

A simple analysis mode which allows us to place buildings and change resource types and values would make setting up tournament games and running through them ...
Suggested by: ollie-d (29 Jul, '20) Upvoted: 31 Jul, '20 Comments: 0
Under consideration idea