Players made these suggestions to improve Colonist.io.

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Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.

Add special build phase for 5-6 player

The 5-6 player extension for Catan has a "special build phase" where all players can build at the end of anyone's turn (only using cards in hand, no trades to other ...
Suggested by: Sean (23 Mar, '20) Upvoted: 07 Feb Comments: 36

Add numbers to resource cards

If we have 4 wood cards with us, it would really help if there was a small indication that we have 4 cards of that resource. Maybe just a small number "4" on the ...
Suggested by: Jesse (Achilles333) (10 Nov, '19) Upvoted: 01 Dec, '23 Comments: 32
Done game ui

Pause Game Feature

In a private game, allow players to request a timeout to the other players in the session. then resuming when ready. ================ PRESS "P" TO PAUSE THE GAME, ...
Suggested by: Daniel Hanlon (23 Dec, '19) Upvoted: 28 May Comments: 31
Done game

Custom Design Boards

Would be amazing for hosting tournaments and creating an Esports-scene! I also think you shouldn't allow every player to be able to create these boards. So, It would ...
Suggested by: Treeckosaurus (05 Sep, '19) Upvoted: 10 Jun Comments: 25
Under consideration game premium tournament

3 players can kick out a 4th (for abusive language, etc).

All other players (3 in a 4 player game, 2 in a 3 player game) can kick out a disruptive player by unanimous vote.
Suggested by: Todd (25 Oct, '19) Upvoted: 16 Jun Comments: 45
Not planned game

Randomize Tiles and Numbers.

Please add the ability in game setup to have options of what you can randomize like tiles, ports and numbers. If you dont want to allow that, then please add ...
Suggested by: Connor (24 Nov, '19) Upvoted: 08 Jun Comments: 45
Done game room

Option for additional time for initial build phase

The game host could choose a time limit for the build phase which is separate to the time limit for the remainder of the game. For example, you could have a fast ...
Suggested by: AceVentura7 (15 Apr, '20) Upvoted: 28 Feb Comments: 67

Longest Road Bug: Explained Better?

The issue with longest road awarding the +2 VP inconsistently occurs when the player with the longest road loses it by getting their road length cut by a settlement ...
Suggested by: Kenny (08 May, '20) Upvoted: 22 Feb, '22 Comments: 111
Done bug game

Not enough resource to give to all should mean no resources distributed

When there are not enough resources in the bank to distribute to ALL parties, the game should not distributed. Example: Red has 2 cities on a (6) wood. Blue has a ...
Suggested by: aztechunter (13 Aug, '19) Upvoted: 20 Feb, '22 Comments: 51
Done bug game

Add confirmation button / double click

2 possibilities: -for main actions (BUILD, END TURN, BUY DEV) -for initial placements Problem this feature solves => Missclicking and double clicking How to ...
Suggested by: JUAN (01 May, '20) Upvoted: 23 Mar Comments: 58

Replay Mode

admin: This thread now contains all REPLAY related suggestions. Add your suggestion in the comment section below! Thank you. JUAN ...
Suggested by: Pineapple Pizza with extra pineapple (28 Nov, '19) Upvoted: 14 Jun Comments: 23
Under development game idea

Bots give away when a player is leading due to VPs

Bots always steal from the player leading, which gives away who has hidden vps. Bots see the total score despite VPs not showing for the other players, that means VP ...
Suggested by: JUAN (24 May, '20) Upvoted: 12 Jan Comments: 54
Done bot game

CPU/GPU usage optimisation

The game is perfect, but while playing on the laptop, the battery discharges quickly and the fan tries to fly away from it.
Suggested by: Muhyng (05 Sep, '19) Upvoted: 30 Apr Comments: 31

Display if Karma System is active or not

The notification for the Karma System (if the penalty is active or not) gets lost in the chat log. It would be helpful if that was displayed somewhere other than the ...
Suggested by: heady (18 Aug, '19) Upvoted: 09 Mar, '22 Comments: 20

When placing the robber and accidentally selecting a player with 0 resources, don't penalize

One thought, and it may have been mentioned before, but when you place a robber on a position that has multiple players, you shouldn't be penalized with getting 0 ...
Suggested by: Pottsitive (05 Dec, '19) Upvoted: 29 Feb Comments: 31
Done game ux

Auto Reconnect

Instead of showing an error like this it should auto connect. https://prnt.sc/pcmmp1
Suggested by: Demiculus (29 Sep, '19) Upvoted: 28 Aug, '21 Comments: 9

Add Card Stack as an Option Instead of Random Dice Rolls

Keeping in mind this would only be an option and regular dice rolls would be the standard. This comes from an older version of PlayCatan. Basically, instead of ...
Suggested by: OatmealKing (12 Dec, '19) Upvoted: 05 May Comments: 10
Not planned game game options idea

Please add board position lock back into the options.

Yeah, I could double click faster. But playing with the mouse or touchscreen still moves the board frequently enough. (Default it to off if you must)
Suggested by: John (24 Feb, '20) Upvoted: 04 Dec, '23 Comments: 15
Under consideration game game options map ui

Very fast mode - 30s per turn

30s per turn
Suggested by: Swagger (22 Aug, '19) Upvoted: 26 Apr, '20 Comments: 6

Bug: Robber gets placed automatically by game on Seven when discard timer runs out

In one of my last games when I rolled 7 one person timed out for selecting the resources to discard. After the timer ran out the game discarded for this person and ...
Suggested by: noorg (17 Aug, '20) Upvoted: 01 Sep, '20 Comments: 12

Hide Bank Cards as Default Setting

Self-explanatory. In real life, there is no counter of cards as we have on katanio.
Suggested by: b (20 Oct, '19) Upvoted: 07 Jun Comments: 3
Done game room

Remove player activity notice for development card usage

Users can see when another player is "using monopoly card" or "selecting 2 resources" BEFORE the card is actually used (there is some text to the left of the timer ...
Suggested by: Michael (07 May, '20) Upvoted: 03 Mar, '21 Comments: 10
Done bug game

Allow bank trades at unfavourable rates (3-1 instead of 2-1)

If I occupy a 3-1 port AND 2-1 port, please allow me to trade my resource at a 3-1 rate if I so desire. Currently I'm not able to trade the bank at a 3-1 rate.
Suggested by: Andrew (22 Oct, '19) Upvoted: 24 Jul, '23 Comments: 14
Done game idea trade

Road Building Card Glitch

I used my Road Building Development Card. Placed 1 road. My connection dropped. When I refreshed/re-entered, the game wouldn't allow me to place my 2nd road.
Suggested by: TalkSick (04 May, '20) Upvoted: 27 Nov, '20 Comments: 12
Done bug game

Include a dice roll distribution in the final screen

Not necessary, but I'd like to see what the dice roll distribution was for the game at the end and how close it is to a normal distribution. This could be a line or ...
Suggested by: Schunkadunka (08 Aug, '19) Upvoted: 05 Feb, '20 Comments: 2
Done game idea

"3 Failed Trades" - [Speed Up Game]

"3 failed trades" - trade permutations can go on forever - this encourages ADD, and discourages close tracking of game, and delays game. 3 failed trade feature ...
Suggested by: b (20 Oct, '19) Upvoted: 17 Jun, '23 Comments: 2
Under consideration game trade

Stop the timer ticking after you win a game

When I win a game and am viewing the final screen, the timer continues to tick in the background. It should be silenced after the game ends.
Suggested by: Schunkadunka (13 Aug, '19) Upvoted: 01 Jun, '20 Comments: 2
Done bug game ux

Add an option to complete disable the robber

When a 7 is rolled, nothing should happen. Only discarding if over 7 cards
Suggested by: Wanda Tinasky (28 Sep, '19) Upvoted: 18 May Comments: 3
Under consideration enhance feature game room

Less laggy

The game is extremely laggy (e.g. it won't respond to clicks for ~20 seconds, then suddenly 3 roles will happen. Or worse: I'm not sure a trade request was made, so I ...
Suggested by: Wanda Tinasky (28 Sep, '19) Upvoted: 21 Nov, '20 Comments: 15

Give an extra few seconds if I select a card to play before rolling

Want to play a robber before rolling. On fast, you get 5 seconds to roll. If I click the robber card, and then move across the screen to click the checkbox, I ...
Suggested by: DerfM (23 Sep, '19) Upvoted: 29 Aug, '20 Comments: 2

Both me and bot won at the same time, yet the bot won.

Not quite sure how it happened. I think what happened was that the blue player had the longest road, green player built a town that cut his road and "the longest ...
Suggested by: Ultrawow65 (07 Nov, '19) Upvoted: 20 Aug, '20 Comments: 12
Not planned bot game

Bring max vp up to 17 for 1v1 pro games

Suggested by: T (19 Sep, '19) Upvoted: 24 Sep, '19 Comments: 7
Done game

Break stats down by game type

Would love to see stats for 1v1, 3p, 4p and vs computer. Keeps players honest that are trying to pad their stats by playing lots of games vs computers, and could also ...
Suggested by: J (24 Aug, '19) Upvoted: 17 Jun, '23 Comments: 0
Under consideration game idea

Unable to build settlement on two island fun map

With the two island map there is a location on the left side of the right island where a city can not be built. It has happened to me and another player in the same ...
Suggested by: Trapper John (17 Sep, '20) Upvoted: 17 Feb, '21 Comments: 7
Not planned game map

Prediction markers

I have a suggestion that I would like, and it might be used for advanced gameplay. I would like the ability to place markings in settlement placement, so you could ...
Suggested by: Renovic (16 Feb, '22) Upvoted: 04 Mar, '22 Comments: 1
Under consideration game

Initial placement click without confirmation should be retained when timer runs out

With initial placements, if you’ve clicked, but ran out of time to confirm, you should get the one you clicked (even without the confirm). Current Scenario: 1. ...
Suggested by: Kubbs (02 Nov, '20) Upvoted: 07 Aug, '23 Comments: 1
Under consideration game

"Tied for ___ place" option instead of current ranking criteria

I just finished a game fourth when everyone had 8 and the winner had 10. It would just feel a liiiittle better if I saw "tied for second" instead.
Suggested by: Steven (09 Sep, '20) Upvoted: 10 Jul, '23 Comments: 0
Under consideration game

White Background is BETTER!

White Background is BETTER!
Suggested by: Aeolian (16 Oct, '19) Upvoted: 22 Oct, '19 Comments: 8
Done game ui

don't randomly put houses before timer ended in the start of the game

right now,even if the timer is not on 0 the computer will put your house randomly if you don't do it fast enough. so what the point of a timer? it's really feel bad ...
Suggested by: niko (12 Aug, '19) Upvoted: 16 Aug, '20 Comments: 8
Done bug game

Stats are not right (at least not in the correct lines)

Hello Colonist.io, As you can see in the pictured I annexed, Aeolian has been stolen by me but the stats indicate that he has not been stolen at all. This is only ...
Suggested by: Taloch (02 Oct, '19) Upvoted: 25 Apr, '23 Comments: 4
Done bug game

Add a "how many resources a robber prevented you from getting" on after-game statistics

When a robber is placed on numbers I own, I would like to know how many of these resoures I would get if he hadn't stopped me from getting them.
Suggested by: Ultrawow65 (23 Sep, '19) Upvoted: 30 Aug, '20 Comments: 3
Done game

BUG: 5th Player Not Visible when Offering Trades

In 6 player game, in the little player icons where you can choose who to offer your trade to, it only shows four other players, so all trades get offered to the fifth ...
Suggested by: Sarah (13 Apr, '20) Upvoted: 24 Aug, '20 Comments: 1
Done bug game trade ui

sound alert when your special build phase starts

like when it is your turn, have a ding for when it is your special build phase
Suggested by: Kim (15 Nov, '20) Upvoted: 24 Mar, '21 Comments: 0
Under consideration game

Display Support for Ultra-wide monitors

Game elements do not display correctly on ultra-wide monitors, resizing window does not fix it either. You have to resize the window, then refresh, then reconnect ...
Suggested by: Andernut (03 Sep, '19) Upvoted: 09 Mar, '22 Comments: 0
Under consideration game ui ux

Bug: turn ends prematurely (maybe when you hover over the end turn button?)

I just want to point out that nvidia shadowplay didn't record my cursor, so it can be hard to know where I clicked. But you know that I didn't click the end turn ...
Suggested by: Matias (30 Dec, '19) Upvoted: 19 Jun, '20 Comments: 6
Under consideration bug game

Bots time out when trying to use Road Builder with no roads available

When a bot has 0 roads available to build but also has a road-builder, the bot normally times out (sometimes doesn't if it uses another Dev card beforehand). I'm ...
Suggested by: Andrew Lipson (21 Aug, '20) Upvoted: 04 Nov, '20 Comments: 3

Bot should not make any action if a player disconnects during his own turn (V.Fast)

A solution to undesired bot moves while briefly losing connection in Fast and Very Fast timer games. Bot should not make any action if a player disconnects during his ...
Suggested by: Gg (23 Oct, '20) Upvoted: 12 Nov, '20 Comments: 2
Done bot game

Robber timer TOO short/fast

In the most recent update I believe, the timer for the robber moved from 30-sec to about 15 or 10-sec which is noticeably too short/fast... 20 to 30-sec feels ideal, ...
Suggested by: moanjam (16 Jul, '20) Upvoted: 10 Oct, '20 Comments: 2
Done game

Idle player removal

A player should be kicked from a game after 3 or 4 rounds with no screen clicks/action. The purpose of this rule is to mitigate the effect of someone leaving the ...
Suggested by: Klassicmann (24 Mar, '20) Upvoted: 15 May, '23 Comments: 2
Done game

Add 'game details' info (VPs to win, Friendly Robber, etc) to game

Include details on top of board—victory points needed to win, friendly robber, etc.
Suggested by: Keev (13 Apr, '20) Upvoted: 17 May, '21 Comments: 1
Done game idea ui ux