Players made these suggestions to improve Colonist.io.
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Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.
1. Search to see if your bug / feature has already been reported.
2. If the bug or feature request already exists, select it, add your vote, then comment with a description.
3. If the bug or feature does not exist, click "Add a suggestion" and provide as much info as possible about the bug (what happened, your OS / browser, etc) or feature (what problem it solves, ideas for how to implement, etc.)
📸 Please attach screenshot / video / gif / designs 📸
Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.
Add special build phase for 5-6 player
The 5-6 player extension for Catan has a "special build phase" where all players can build at the end of anyone's turn (only using cards in hand, no trades to other ...
Add numbers to resource cards
If we have 4 wood cards with us, it would really help if there was a small indication that we have 4 cards of that resource. Maybe just a small number "4" on the ...
Pause Game Feature
In a private game, allow players to request a timeout to the other players in the session. then resuming when ready.
================
PRESS "P" TO PAUSE THE GAME, ...
Custom Design Boards
Would be amazing for hosting tournaments and creating an Esports-scene! I also think you shouldn't allow every player to be able to create these boards. So, It would ...
3 players can kick out a 4th (for abusive language, etc).
All other players (3 in a 4 player game, 2 in a 3 player game) can kick out a disruptive player by unanimous vote.
Randomize Tiles and Numbers.
Please add the ability in game setup to have options of what you can randomize like tiles, ports and numbers. If you dont want to allow that, then please add ...
Option for additional time for initial build phase
The game host could choose a time limit for the build phase which is separate to the time limit for the remainder of the game.
For example, you could have a fast ...
Longest Road Bug: Explained Better?
The issue with longest road awarding the +2 VP inconsistently occurs when the player with the longest road loses it by getting their road length cut by a settlement ...
Not enough resource to give to all should mean no resources distributed
When there are not enough resources in the bank to distribute to ALL parties, the game should not distributed.
Example: Red has 2 cities on a (6) wood. Blue has a ...
Add confirmation button / double click
2 possibilities:
-for main actions (BUILD, END TURN, BUY DEV)
-for initial placements
Problem this feature solves => Missclicking and double clicking
How to ...
Replay Mode
admin: This thread now contains all REPLAY related suggestions. Add your suggestion in the comment section below! Thank you.
JUAN ...
Suggested by:
Pineapple Pizza with extra pineapple
(28 Nov, '19)
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Upvoted: 11 Oct, '24
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Comments: 23
Bots give away when a player is leading due to VPs
Bots always steal from the player leading, which gives away who has hidden vps. Bots see the total score despite VPs not showing for the other players, that means VP ...
CPU/GPU usage optimisation
The game is perfect, but while playing on the laptop, the battery discharges quickly and the fan tries to fly away from it.
Display if Karma System is active or not
The notification for the Karma System (if the penalty is active or not) gets lost in the chat log. It would be helpful if that was displayed somewhere other than the ...
When placing the robber and accidentally selecting a player with 0 resources, don't penalize
One thought, and it may have been mentioned before, but when you place a robber on a position that has multiple players, you shouldn't be penalized with getting 0 ...
Auto Reconnect
Instead of showing an error like this it should auto connect.
https://prnt.sc/pcmmp1
Add Card Stack as an Option Instead of Random Dice Rolls
Keeping in mind this would only be an option and regular dice rolls would be the standard. This comes from an older version of PlayCatan. Basically, instead of ...
Please add board position lock back into the options.
Yeah, I could double click faster. But playing with the mouse or touchscreen still moves the board frequently enough. (Default it to off if you must)
Very fast mode - 30s per turn
30s per turn
Bug: Robber gets placed automatically by game on Seven when discard timer runs out
In one of my last games when I rolled 7 one person timed out for selecting the resources to discard. After the timer ran out the game discarded for this person and ...
Hide Bank Cards as Default Setting
Self-explanatory. In real life, there is no counter of cards as we have on katanio.
Remove player activity notice for development card usage
Users can see when another player is "using monopoly card" or "selecting 2 resources" BEFORE the card is actually used (there is some text to the left of the timer ...
Allow bank trades at unfavourable rates (3-1 instead of 2-1)
If I occupy a 3-1 port AND 2-1 port, please allow me to trade my resource at a 3-1 rate if I so desire. Currently I'm not able to trade the bank at a 3-1 rate.
Road Building Card Glitch
I used my Road Building Development Card. Placed 1 road. My connection dropped. When I refreshed/re-entered, the game wouldn't allow me to place my 2nd road.
Include a dice roll distribution in the final screen
Not necessary, but I'd like to see what the dice roll distribution was for the game at the end and how close it is to a normal distribution. This could be a line or ...
Add an option to complete disable the robber
When a 7 is rolled, nothing should happen. Only discarding if over 7 cards
"3 Failed Trades" - [Speed Up Game]
"3 failed trades" - trade permutations can go on forever - this encourages ADD, and discourages close tracking of game, and delays game.
3 failed trade feature ...
Stop the timer ticking after you win a game
When I win a game and am viewing the final screen, the timer continues to tick in the background. It should be silenced after the game ends.
Less laggy
The game is extremely laggy (e.g. it won't respond to clicks for ~20 seconds, then suddenly 3 roles will happen. Or worse: I'm not sure a trade request was made, so I ...
Give an extra few seconds if I select a card to play before rolling
Want to play a robber before rolling. On fast, you get 5 seconds to roll. If I click the robber card, and then move across the screen to click the checkbox, I ...
Both me and bot won at the same time, yet the bot won.
Not quite sure how it happened.
I think what happened was that the blue player had the longest road, green player built a town that cut his road and "the longest ...
Break stats down by game type
Would love to see stats for 1v1, 3p, 4p and vs computer. Keeps players honest that are trying to pad their stats by playing lots of games vs computers, and could also ...
Unable to build settlement on two island fun map
With the two island map there is a location on the left side of the right island where a city can not be built. It has happened to me and another player in the same ...
Prediction markers
I have a suggestion that I would like, and it might be used for advanced gameplay. I would like the ability to place markings in settlement placement, so you could ...
Initial placement click without confirmation should be retained when timer runs out
With initial placements, if you’ve clicked, but ran out of time to confirm, you should get the one you clicked (even without the confirm).
Current Scenario:
1. ...
"Tied for ___ place" option instead of current ranking criteria
I just finished a game fourth when everyone had 8 and the winner had 10. It would just feel a liiiittle better if I saw "tied for second" instead.
White Background is BETTER!
White Background is BETTER!
don't randomly put houses before timer ended in the start of the game
right now,even if the timer is not on 0 the computer will put your house randomly if you don't do it fast enough. so what the point of a timer? it's really feel bad ...
Stats are not right (at least not in the correct lines)
Hello Colonist.io,
As you can see in the pictured I annexed, Aeolian has been stolen by me but the stats indicate that he has not been stolen at all. This is only ...
Add a "how many resources a robber prevented you from getting" on after-game statistics
When a robber is placed on numbers I own, I would like to know how many of these resoures I would get if he hadn't stopped me from getting them.
Idle player removal
A player should be kicked from a game after 3 or 4 rounds with no screen clicks/action. The purpose of this rule is to mitigate the effect of someone leaving the ...
BUG: 5th Player Not Visible when Offering Trades
In 6 player game, in the little player icons where you can choose who to offer your trade to, it only shows four other players, so all trades get offered to the fifth ...
sound alert when your special build phase starts
like when it is your turn, have a ding for when it is your special build phase
Display Support for Ultra-wide monitors
Game elements do not display correctly on ultra-wide monitors, resizing window does not fix it either. You have to resize the window, then refresh, then reconnect ...
Bug: turn ends prematurely (maybe when you hover over the end turn button?)
I just want to point out that nvidia shadowplay didn't record my cursor, so it can be hard to know where I clicked. But you know that I didn't click the end turn ...
Bots time out when trying to use Road Builder with no roads available
When a bot has 0 roads available to build but also has a road-builder, the bot normally times out (sometimes doesn't if it uses another Dev card beforehand). I'm ...
Bot should not make any action if a player disconnects during his own turn (V.Fast)
A solution to undesired bot moves while briefly losing connection in Fast and Very Fast timer games. Bot should not make any action if a player disconnects during his ...
Robber timer TOO short/fast
In the most recent update I believe, the timer for the robber moved from 30-sec to about 15 or 10-sec which is noticeably too short/fast... 20 to 30-sec feels ideal, ...
Add 'game details' info (VPs to win, Friendly Robber, etc) to game
Include details on top of board—victory points needed to win, friendly robber, etc.