Time Bank
My thoughts on how a time bank could function:
Let's say: you have 3 minutes for placements and 1 minute for regular turns (default times)
On top of that, you have a 5-minute time bank.
If you need more time than the default times, you press the time bank and the time bank clock starts running down. When you've made a decision and ended the turn, the time bank stops as well.
Let's say you took 2 min and 20 seconds for a regular turn (by activating the time bank). So, you used 1.20 of the time bank's clock.
Now, you still 3 min and 40 seconds left in the time bank to access on another turn.
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I believe a time bank can create very interesting game modes. For example:
- 1 minute for every turn + a 10-minute time bank (time becomes an extra resource)
- the perfect mode for competitive play: slow mode + a 5-minute time bank (obviously the numbers need refinement, because I haven't played with a time bank before and I'm making guess what would be perfect)
Comments: 23
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05 Mar, '20
leso Mergedgive each player one minute of overtime limit time, when the turn timer reaches 0, the 60 second overtimer starts, it an be used in the start of the game during placement or on any other turn
i play very fast because fast is a little too slow, but for opening placements more time would be better, same with late in the game or when using cards or trading...
commonly i try to trade, bank port, build and play mono in the same turn, i shouldn't have to be so rushed, either: -
15 Apr, '20
Espardifais MergedI agree with you, specially on the opening placements. Is very fast mode, but the initial placements are essential, so this time should be higher.
The final tradings can be done acceptable well if playing with mouse, but i like it that way, players get too insistents with trading. -
01 Jul, '20
timior the time bank starts at 0 but you bank your unused time at the end of each turn. or half your unused time...
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07 Aug, '20
Abby Krishnan MergedWe like playing on fast because it definitely makes game play more fun, but we think that *sometimes* you should be able to have time to think. Can we get a setting to add 2 1 min timebanks to our games for each player?
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29 Aug, '20
JUAN Admin"Time banks" (suggested by Abby Krishnan on 2020-08-07), including upvotes (1) and comments (0), was merged into this suggestion.
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16 Sep, '20
CatanJawad MergedTo still encourage fast play but allow a player some extra time when needed on that single game-changing crucial turn, why not record how many seconds a player has left when they end there turn and add half of the left-over seconds to a time bank. Before a player completely runs out of time on a later turn, their time bank seconds are used up. I don't think that this would necessarily lengthen a fast game as players may be encouraged to bank up extra left over seconds rather than let the clock run out at the end of their turn. Implementation would be rather straight forward with only an additional time bank seconds counter added to the UI. Banked seconds are not transferable between players or games. Banked seconds should not be used in conjunction with other proposed "pause game" features on this board. If you want to expand the amount of profile information for players you could add their average banked seconds per end of game; which would indicate to people how fast a player is.
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17 Sep, '20
JUAN Admin"give players a over timelimit timer" (suggested by leso on 2020-03-05), including upvotes (6) and comments (1), was merged into this suggestion.
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02 Oct, '20
Nick Guest MergedHi all,
I'm sure many of us have experienced laggy, slow, or indecisive opponents. The best way to ensure games move more quickly is to give everyone an allotted amount of time for the GAME instead of the TURN.
For example in the 'fast' game we get 1 minute per turn. Instead, players should receive, say, 7.5 minutes for the entire game. This gives the opportunity to use 2 minutes if you get a lot of cards and need time to trade and use a dev card like monopoly, while simultaneously encou -
02 Oct, '20
Nick Guest MergedHi! I just made a detailed post about this exact idea. It seems to be really common. If an Admin can acknowledge this common, and productive idea that would be great. Please upvote and comment on my suggestion I just made as well and we can make this happen!
Cheers. -
02 Oct, '20
JUAN Admin Merged"Time Fix - Certain Amount of Time Per Person" (suggested by Nick Guest on 2020-10-02), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Oct, '20
Ketchupplant Merged-Each player has their own 'your time' (5-10 minutes).
-Each turn, you get the first 30 seconds for free.
This encourages quick turns but still allows someone to take the time if they need it. -
15 Oct, '20
JUAN Admin"Chess-like timer implementation (option for the host)" (suggested by Ketchupplant on 2020-10-15), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jan, '21
DaltonI like quicker time modes, but i dislike that it comes at the cost of losing the opportunity of more trading and table talk when it's appropriate.
Now i know there is more opportunity for this in slower modes, but they have the down side of sometimes being excruciatingly slow and sometimes even people running down the entire clock on the first roll.
I think it would be great if there was a time mode that has the best of both worlds, where the time per turn is normally lowish but can be extended when needed.
Some games solve this issue by having a time bank, and i think it would be a great feature.
Ideally the host would just be allowed to customize the different time options in a form, where they would fill in something like:
Buildphase: 120 seconds
Roll: 10 seconds
Turn: 60 seconds
Timebank: 240 seconds
(Knight placement): 10 seconds
etc. -
18 Feb, '21
LesoMy thread was merged with this one but I have the option to upvote it, this makes me believe other suggestions could have more than one upvote from the same user. As well, you changed the very fast mode timer and so no time bank is needed and so i hereby retract upvote? If it exists ?
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19 Feb, '21
JUAN AdminMy thread was merged with this one but I have the option to upvote it, this makes me believe other suggestions could have more than one upvote from the same user. As well, you changed the very fast mode timer and so no time bank is needed and so i hereby retract upvote? If it exists ?
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Done. -
01 Sep, '21
JIm MergedBasically the only issue with very fast speed is that sometimes you need to trade or otherwise strategize but the 30 seconds go too quickly. this happens a very low % of turns. A time bank of some sort to extend your turn would be very helpful and not slow the game down all that much
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26 Feb, '22
SethI came here to suggest a time penalty to people who don't respond to trades in a timely manner but feel it could work even better if added into a time bank situation.
My original idea was that after 3-5 seconds, if you have not responded to a trade, the active players time pauses and a timer starts for the unresponsive players. That time gets subtracted from the players next turn.
This could be better with a time bank, as you would avoid situations where someone wasted their entire turn because they didn't notice the trade, because it could just be subtracted from their time bank. -
27 Feb, '22
StanBeemanNot the same idea at all, but related to solving the issue of players wanting to play quick games without feeling rushed. I think there should be an option between fast and very fast. Also all the modes could be slid down one considering that there's only one game a month played on slow.
That being said, I think both solutions are probably viable. -
20 May, '22
JohnI like the time bank idea. Just put in a pop up that checks the player is "still there" to help kick inactive players. If bank idea doesn't work you could get the same effect by making turns in very fast a bit longer after a player is showing 7 vps completed. It is really late game turns that require more time because players regularly have 10 or more resources in hand and are trying to pull of multiple trades and build multiple things all in one turn.
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24 May, '22
Esqarrouth Admin"Add a time bank feature to very fast speed" (suggested by JIm on 2021-09-01), including upvotes (1) and comments (0), was merged into this suggestion.
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24 May, '22
Esqarrouth Admin"Bank left over time / save unused seconds for later turn" (suggested by CatanJawad on 2020-09-16), including upvotes (14) and comments (3), was merged into this suggestion.
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12 Aug, '22
SlynightI think some kind of time bank is crucial for competitive/ranked games. In some highly pivotal moments, and especially during trades/negotiations, one minute might not be enough time to get everything done. I would definitely vote for a single, fixed, small time bank (~30s-1m) that automatically starts being used when a player does not click to complete their turn by the end of their normal allotted time.
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12 Aug, '22
SlynightI would recommend to model it exactly how timebanks are used in poker tournaments on popular Poker apps like Pokerstars.