My thoughts on how a time bank could function:
Let's say: you have 3 minutes for placements and 1 minute for regular turns (default times)
On top of that, you have a 5-minute time bank.
If you need more time than the default times, you press the time bank and the time bank clock starts running down. When you've made a decision and ended the turn, the time bank stops as well.
Let's say you took 2 min and 20 seconds for a regular turn (by activating the time bank). So, you used 1.20 of the time bank's clock.
Now, you still 3 min and 40 seconds left in the time bank to access on another turn.
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I believe a time bank can create very interesting game modes. For example:
- 1 minute for every turn + a 10-minute time bank (time becomes an extra resource)
- the perfect mode for competitive play: slow mode + a 5-minute time bank (obviously the numbers need refinement, because I haven't played with a time bank before and I'm making guess what would be perfect)
Comments: 9
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05 Mar, '20
leso Mergedgive each player one minute of overtime limit time, when the turn timer reaches 0, the 60 second overtimer starts, it an be used in the start of the game during placement or on any other turn
i play very fast because fast is a little too slow, but for opening placements more time would be better, same with late in the game or when using cards or trading...
commonly i try to trade, bank port, build and play mono in the same turn, i shouldn't have to be so rushed, either: -
15 Apr, '20
Espardifais MergedI agree with you, specially on the opening placements. Is very fast mode, but the initial placements are essential, so this time should be higher.
The final tradings can be done acceptable well if playing with mouse, but i like it that way, players get too insistents with trading. -
01 Jul, '20
timior the time bank starts at 0 but you bank your unused time at the end of each turn. or half your unused time...
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07 Aug, '20
Abby Krishnan MergedWe like playing on fast because it definitely makes game play more fun, but we think that *sometimes* you should be able to have time to think. Can we get a setting to add 2 1 min timebanks to our games for each player?
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29 Aug, '20
JUAN Admin"Time banks" (suggested by Abby Krishnan on 2020-08-07), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '20
JUAN Admin"give players a over timelimit timer" (suggested by leso on 2020-03-05), including upvotes (6) and comments (1), was merged into this suggestion.
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15 Oct, '20
Ketchupplant Merged-Each player has their own 'your time' (5-10 minutes).
-Each turn, you get the first 30 seconds for free.
This encourages quick turns but still allows someone to take the time if they need it. -
15 Oct, '20
JUAN Admin"Chess-like timer implementation (option for the host)" (suggested by Ketchupplant on 2020-10-15), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Jan
DaltonI like quicker time modes, but i dislike that it comes at the cost of losing the opportunity of more trading and table talk when it's appropriate.
Now i know there is more opportunity for this in slower modes, but they have the down side of sometimes being excruciatingly slow and sometimes even people running down the entire clock on the first roll.
I think it would be great if there was a time mode that has the best of both worlds, where the time per turn is normally lowish but can be extended when needed.
Some games solve this issue by having a time bank, and i think it would be a great feature.
Ideally the host would just be allowed to customize the different time options in a form, where they would fill in something like:
Buildphase: 120 seconds
Roll: 10 seconds
Turn: 60 seconds
Timebank: 240 seconds
(Knight placement): 10 seconds
etc.