Players made these suggestions to improve Colonist.io.
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Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.
1. Search to see if your bug / feature has already been reported.
2. If the bug or feature request already exists, select it, add your vote, then comment with a description.
3. If the bug or feature does not exist, click "Add a suggestion" and provide as much info as possible about the bug (what happened, your OS / browser, etc) or feature (what problem it solves, ideas for how to implement, etc.)
📸 Please attach screenshot / video / gif / designs 📸
Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.
Bots should refuse to trade with high point winning player
https://www.reddit.com/r/Catan/comments/cpeobu/colonistio_play_free_online_settlers_of_catan/ews1mxr/
Bot Difficulty (levels)
Really hope you guys add difficulties for the bot.
I would say the difficulties now are at medium.
syahmi opac (from email)
Bots shouldn't build too much unnecessary roads
It could create more settlements with all that resources
http://prntscr.com/p1hzx5
__________________________
admin edit: Fixed in v99. Bots shouldn't build so ...
Bots give away when a player is leading due to VPs
Bots always steal from the player leading, which gives away who has hidden vps. Bots see the total score despite VPs not showing for the other players, that means VP ...
Bot trading bug/request thread
If a player leaves the game for whatever reason and a bot takes over, people can abuse the bot for very favourable trades. This can ruin any kind of balance in the ...
Bot Embargo Bug
If embargo is started against Bot (or player that becomes bot after leaving) and bot offers trade, it waits out the entire timer before turning dice over. Suggestion: ...
Suggestions to improve bots' AI
Why not try some of the following:
1. Stop bots trading with the leading player if the leading player only needs 1 or 2 VP to win. [DONE]
2. Stop bots trading 2 ...
Bots do target human players... please fix this
Sitting here with 4 points, bot could easily block a higher value position with two bots at 5-6 points but it doesn't. It places it on bot-human. It's not like it's ...
Bots should never let the time run out.
I played a game against three bots, and one of them went AFK.
Randomly select good starting spots if player disconnects
Originally requested here:
https://www.reddit.com/r/Katan/comments/ckd4h6/request_randomly_select_good_starting_spots/
yellow's comp dc'd and was placed in those ...
Bots on seafarers should be able to play with seafarers
Bots can't build ships/expand on seafarers
bots obsession to block multiple players often gives the leader even more of an advantage
The bots prioritize blocking multiple players over reducing the strength of the leading players position*, often ignoring spots with significantly higher payouts or ...
Improve bot robber placement
It's placed robber on this 8 twice now. Pretty sure the 5 or 6 would be more damaging.
Both me and bot won at the same time, yet the bot won.
Not quite sure how it happened.
I think what happened was that the blue player had the longest road, green player built a town that cut his road and "the longest ...
Bot Trade Game Crash
a bot wanted to trade with me, I accepted(clicked the green V) and then changed my mind and reject it (Clicked the red X). A few moments after that the game crashed.
Bot is stuck when all its roads are built and has a ROAD BUILDING DEV CARD
If bot has a Road Building development card, yet bot has no more road to build, it will get stuck and run down the timer. This is a game breaking bug since in very ...
Bots in Seafarers
Hi there, the Bots aren’t using ships in Seafarers, guess they aren’t programmed for that yet, or moving pirate. Other than that Seafarers is great!
Bots time out when trying to use Road Builder with no roads available
When a bot has 0 roads available to build but also has a road-builder, the bot normally times out (sometimes doesn't if it uses another Dev card beforehand). I'm ...
Bot should not make any action if a player disconnects during his own turn (V.Fast)
A solution to undesired bot moves while briefly losing connection in Fast and Very Fast timer games. Bot should not make any action if a player disconnects during his ...
Bug with reconnect on a bot's turn
In a game against only bots, or where all humans get disconnected, (speed set to "very slow," bot speed "fast," using Chrome on a Mac in case that matters), there's a ...
BUG: When reconnecting right after placing robber, player actions are frozen and turn is lost
After placing the robber, the game disconnects, then when reconnected the pop-up box to select who to rob is not visible. All other action boxes are inactive. ...
bots only attacking point leader encourages poor gamemanship
Because the bots only go after the point leader it encourages players to attack the weakest player rather than the strongest player. While some argue any tactic that ...
Bug: Acceptance of trade ignored by bots
This happens frequently to me playing against AIs. An AI offers a trade, I click to accept, nothing happens, turn ends, I don't get the card. It happens when I click ...
Unable to create a room with bots in mobile browser
When creating a room with bots, the page goes back to the main home screen even though the URL is of the newly created room. The create button doesn't work post that. ...