Colonist.io Player Suggestions
Really hope you guys add difficulties for the bot.
I would say the difficulties now are at medium.
syahmi opac (from email)
Right now I think the bot has a mix of levels so it feels inconsistent and at times unenjoyable. Some moves are aggressive/competitive, and some moves are aimless and stupid (not anticipating future score from longest road/largest army, key positions, etc.,), and the trading sucks.
If someone is new to the game, it would seem helpful to have a "friendly bot" option. Right now it seems like the bot has a number of hard coded competitive strategies that just screw over the game board from the start. By picking friendly bot, the bot would be more generous/fair/balanced in it's starting locations.
Suggested "friendly" changes: Make the bot pick spots for a good selection of starting resources rather than aiming to monopolize all of one resource (which only appears to work
Friendly bot should also limit road building, building roads only towards places it can build and intends to build (not road spam as it does now). Friendly bot should also not cheat by knowing cards have VPs in their hand.
Friendly Robber would also back off on aggressive tactics like: robbing you and then robbing you again with a knight (if it doesn't allow an immediate play), or moving a robber using a knight card when it isn't on them (it's only on an opponent).
"Choosing Bot Levels" (suggested by chewtrav on 2020-03-26), including upvotes (6) and comments (0), was merged into this suggestion.
Agreed. Bots building roads to other player settlements. WHY BOT? Stop wasting your resources.
"Friendly bot option" (suggested by player on 2020-02-09), including upvotes (1) and comments (2), was merged into this suggestion.
I absolutely agree. We should have different levels of bot difficulty, or different bot "personalities"/strategies.
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