Colonist.io Player Suggestions
It would be nice to have an option to end the game by counting up total VP as an alternative to leaving with /disablekarma
I started a game of 3 players (with 2bots) to 16 points. I have wound up in a situation where nobody can build anything more, there are no development cards to buy and nobody has 16 points.
There is no way to finish the game / close the table. There is also no way to determin who has the largest number of points since I can't see how many +1VP cards other players have.
We have a /disablekarma command where it disables the karma and leave. So you're saying we should add a /endgame option as well? Would that solve your problem?
"Problem: Even if a win in a game is impossible - the game never ends." (suggested by Ultrawow65 on 2019-09-02), including upvotes (1) and comments (0), was merged into this suggestion.
Will limit maximum VP to 14 in v51 update to fix this problem.
Limiting this prevents interesting and long 1v1 games. Any chance we can allow higher VPs for 2 player games not for the rest?
@ESQ, on the 14 VPs solution:But make every 1 v 1 game boring. Going to an extremely high number of points is a great feature heads up!!!
wow. could you make it only in 3+ players please? 14vp maximum in duel is not enough by far...
Ok rolling this back next update
Why not add extra victory point cards in the deck and extra roads, villages, and cities when the victory points are increased past 14. Or give the option of setting the quantities of these things in the game set-up.
Having the ability to unanimously vote to end a game at anytime would not be a bad feature. Of course, allowing everyone to leave with out Karma penalties!
4p game for 15 points. No one can win:
- We have all the cities and settlements possible (map doesn't allow more).
- No more DC's
Also would appreciate a victory instead of a leave on my record since I got to 10 and to 14 points the first. We all agreed I should win but if they leave there will just be bots playing forever.
If there is no win possibility for any player, it would make sense to always give the victory to the player with more points.
It seems more like it's a draw. Both blue and red can get to 14 points, unless you saying Red should get it because they got their first!? The great things about the 10 point game (or 11 with Harbor Master) is there are multiple paths to winning, so it's almost always anyone's game up until the end. Playing to 15 on this small a board with 4 players doesn't make much sense.
Because of the difficulty of placing all of your Settlements (5VP) and Cities (8VP) with only 3 options for earning extra points (Largest Army-2VP, Longest Road-2VP, and VP from Development Cards (1-5VP), I suggest you only play to 13 with four players and 14 with three players, and save 15 point games for when there are only two players. If you go above these values, be aware that it is possible that the game may not be able to be finished.
Since all of the players were willing to gamble with the chance of not being able to finish (and get a Karma hit), the playing of a 15 point game with 4 players has an element of risk associated with it. Some people like that extra element of risk. If you do not, then don't start games to 15 VP's when there are 4 players in the game.
Maybe an optional selection for "unfinishable games give the first person to attain the highest victory point value 1st place" could be created and added to the game options so people can choose whether there is a winner or not for games that can't reach the final victory point setting. If that feature is enabled, then at the point that it is unable to achieve the VP level set for the game, there should be an announcement that the VP level has just been lowered to an attainable level of ...
That's an interesting option for gameplay - first person to highest attainable score. So perhaps you get to 10-11 but is some player can get to 13 in a few rounds then you have to keep playing [also fun for gaining more than 10 points when you have an unbelievable game... although others might hate you more, ha ha]
If you have a closely competitive game to 13 victory points it can result in a stalemate where no one is able to get to 13. The game should recognize when there are no possible winners and end, so you don't have to leave and hurt your karma.
after someone disconnects and doesn't come back, I would like to ask my opponent(s) if they want to end game w/o penalty. because playing with bots is D:
currently the option to leave without penalty is only given during build stage
I believe this can be closed, after discovering the /disablekarma command
I think a unanimous vote to end the game would be better than the disablekarma option. Even if everyone disables karma and leaves the game, the lobby/game will still show up in the lobby/game section I think (?) As it still gives the option to rejoin.
That happened depending on how many VP you set the game to. It would happen is you set it to 99 VP. you won't lose karma if everyone agrees to use /disablekarma
Many times when playing a private game with friends, we restart early because another friend came online, or we forgot to change one of the settings. I don't think we should receive a karma penalty because we forgot to use the /disablekarma command before exiting to the lobby and starting a new game with the same players.
If you want to restart a game once it has begun, you need to quite, and lose karma as a result.
I have often been in the situation where a player leaves and is replaced by a bot right at the start. No one wants to continue, so we leave and lose karma.
Can we introduce a restart feature (or remake or something similar), where if all players vote to restart, it goes back to the pre-match room and no one loses karma.
Impossible to win. I got a screen shot of a 11-11-9-12 points game with nowhere else to build. Could you please lock it to a max 12 VP point win?
Type /Disablekarma in the chat window.Not sure if it actually works though.
When playing in some situations it becomes impossible to win and disable karma appears to do nothing when bots are in game. Everyone leaving results in game remaining in lobby menu. Option to end game, or do so when it's impossible to build anymore and VP cards are all gone?
A 15VP game with 4 players (VgQh) didn't end because there where no pieces and cards left.
I don't know what the official rules are or what the fix could be but it might just cost someone a karma point which makes you sad :P
I write this as I'm playing a 1v1 for 20 vp. I got 3 of the 5 vp dev cards, and my opponent got longest road and largest army. This leads to a max possible score of 19 for my opponent and 17 for me, and it's impossible for either of us to win.
If the UI allows selecting a 'VP to win' that can lead to a stalemate, it should end the game when a stalemate happens (and I think it should be a draw; though some may feel that the player with the most vp at that point should win).
"Game doesn't end if no more points can be scored" (suggested by Ben on 2020-08-15), including upvotes (1) and comments (0), was merged into this suggestion.
"mutually end game without penalty" (suggested by IwannaRock on 2020-05-06), including upvotes (4) and comments (3), was merged into this suggestion.
"Endgame early option" (suggested by MolluscShell on 2020-07-12), including upvotes (1) and comments (0), was merged into this suggestion.
"15VP and 4 players resulted in a game without end" (suggested by LightRoasted on 2020-07-21), including upvotes (2) and comments (0), was merged into this suggestion.
"Vote to restart games" (suggested by Ryan on 2020-06-04), including upvotes (2) and comments (1), was merged into this suggestion.
"Easier Disable Karma for Private Games" (suggested by Anon on 2020-05-30), including upvotes (3) and comments (0), was merged into this suggestion.
Many a times it happens that for a 3+ player game 17+ vp is chosen and there is no chance in the end that any of the player could earn those, even after the longest road, longest army or the development cards vps, the game should end by considering the most vps player the winner.
"Game should end if the players don't have more vps to earn considering most vp player the winner" (suggested by Misshighness on 2020-08-16), including upvotes (1) and comments (0), was merged into this suggestion.
"A six person game to 13 victory points can end in a stalemate" (suggested by Buddy on 2020-04-24), including upvotes (1) and comments (1), was merged into this suggestion.
"No one could win" (suggested by Kevin on 2020-04-20), including upvotes (1) and comments (0), was merged into this suggestion.
"A way to finish the game when nobody has the chance to reach VP number to win." (suggested by Marcin on 2019-08-23), including upvotes (8) and comments (9), was merged into this suggestion.
"The game should end when it's not possible for any player to win" (suggested by Akhilesh Anandh on 2020-08-14), including upvotes (4) and comments (3), was merged into this suggestion.
"Impossible to win 15 point game" (suggested by Costa on 2020-04-15), including upvotes (5) and comments (7), was merged into this suggestion.
An option equivalent to all the players agreeing to forfeit/end the game, or maybe a heavy majority vote. For example, sometimes me and my friends are so deep in a game that it’s better to just forfeit and call it draw than to play the game out and end friendships LOL.
"Draw/Inconclusive" (suggested by Tashfin on 2020-09-28), including upvotes (1) and comments (0), was merged into this suggestion.
AFK players get auto kicked after 2 full inactive rounds.
"kick or forfeit button" (suggested by Duri on 2020-09-29), including upvotes (1) and comments (1), was merged into this suggestion.
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