Players made these suggestions to improve

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Mobile App

iOS Android
Suggested by: Guido (08 Sep, '19) Upvoted: 20 May Comments: 58
Done idea ui ux

Dice stats live data

It would be nice to have dice stats live somewhere in menu
Suggested by: Jakub (24 Feb, '20) Upvoted: 2 days ago Comments: 38
Under consideration ux

Minimize / Resize right sidebar windows: chat, opponents, game history

It's hard to see all the opponents for larger games. If there was an option to minimize the windows to make the opponents window larger. A minus/plus button in the ...
Suggested by: Mike Boardman (03 Apr, '20) Upvoted: 13 May Comments: 49
Under consideration enhance feature ux


Suggested by: Podvin#8781 (15 Jan, '20) Upvoted: 03 Apr Comments: 17
Done idea ux

Add confirmation button / double click

2 possibilities: -for main actions (BUILD, END TURN, BUY DEV) -for initial placements Problem this feature solves => Missclicking and double clicking How to ...
Suggested by: JUAN (01 May, '20) Upvoted: 23 Mar Comments: 58

Display if Karma System is active or not

The notification for the Karma System (if the penalty is active or not) gets lost in the chat log. It would be helpful if that was displayed somewhere other than the ...
Suggested by: heady (18 Aug, '19) Upvoted: 09 Mar, '22 Comments: 20

volume slider

sometimes you are watching some Unbox Therapy (Youtube) or some Sport game while playing Colonist withtout removing the sound, but its too loud. I would suggest to ...
Suggested by: keelby (23 Jul, '20) Upvoted: 27 Jan Comments: 12
Done sound ux

When placing the robber and accidentally selecting a player with 0 resources, don't penalize

One thought, and it may have been mentioned before, but when you place a robber on a position that has multiple players, you shouldn't be penalized with getting 0 ...
Suggested by: Pottsitive (05 Dec, '19) Upvoted: 29 Feb Comments: 31
Done game ux

swap Trade menu button with Buy Dev button

The order remains logically correct, and now the Trade menu opens/closes from same position. This also prevents accidentally buying dev cards when closing trade menu. ...
Suggested by: IwannaRock (30 Apr, '20) Upvoted: 06 Mar, '21 Comments: 18

Lock username once created to prevent trolling

players are changing their usernames to get into games that they were kicked from and then trolling/targeting.
Suggested by: J (18 Aug, '19) Upvoted: 27 Feb, '22 Comments: 27

Improve trading system (similar to PlayCatan)

Full requirements and images: Example flow video: ...
Suggested by: Stroom (30 May, '20) Upvoted: 09 Jun, '23 Comments: 8
Not planned idea trade ux

Logs shouldn't autoscroll after every new event

UI Enhancement Request: Please don't autoscroll the log if I've scrolled up, just give me a message that there is new stuff being added to the log (that is ...
Suggested by: Demiculus (28 Oct, '19) Upvoted: 23 Aug, '21 Comments: 21

Total game time displayed ingame

A timer whilst ingame showing the current amount of time that the game has been running for, similar to that which is currently shown at the end of the game.
Suggested by: TheXnator (06 Apr, '20) Upvoted: 25 Jan Comments: 11
Under consideration idea ux

Mute lobby sounds > Would be nice if I could mute game sounds from the menu, the ...
Suggested by: Esqarrouth (12 Aug, '19) Upvoted: 05 Sep, '23 Comments: 3

Save game settings for future setups

By clicking 0 through 8 at the bottom of the game set up lobby, a settings profile can be loaded. It can then be modified and used or modified and saved. If saved, ...
Suggested by: AlexInAuburn (26 May, '20) Upvoted: 25 Apr Comments: 10

Karma Penalty notification interferes with game play

When the karma penalty notification appears, it interferes with game play. I was in the middle of discarding cards after a 7 and the discard pile reset itself. Then ...
Suggested by: Niki (03 Apr, '20) Upvoted: 20 Sep, '20 Comments: 11
Done ux

Add option to disable confirm checkmark as an individual player setting

While playing in the Very fast mode, we are already short of time and now with the checkmark option, it takes a couple of extra seconds which isn't necessarily ...
Suggested by: Yuvraj Gupta (29 Oct, '20) Upvoted: 14 Dec, '20 Comments: 2
Under consideration game options ux

Bug: Assets haven't completed loading. Try again.

I tried to be ready in a game with my friends but I can't. This always pops up.
Suggested by: Bryan (18 Jan, '20) Upvoted: yesterday Comments: 3
Under consideration bug needs-reproduction ux

Stop the timer ticking after you win a game

When I win a game and am viewing the final screen, the timer continues to tick in the background. It should be silenced after the game ends.
Suggested by: Schunkadunka (13 Aug, '19) Upvoted: 01 Jun, '20 Comments: 2
Done bug game ux

Move bank trade interface to bank part

When pressing the trade button under the bank icon a player can trade with the bank. It will have preset numbers & cards for trade as well. That will be more explicit ...
Suggested by: Demiculus (30 Jan, '20) Upvoted: 18 Jun, '22 Comments: 3
Under consideration trade ui ux

Latest update doesn't work on mobile

The latest update has too much at the top of the screen and you can't scroll past it, or click out of it, this means you can't get to the ready button when trying to ...
Suggested by: Laurie (17 Sep, '20) Upvoted: 26 Sep, '20 Comments: 8
Done bug mobile ux

Show bank: Only display "no-one has this trade" when the numbers vs the bank do not match

"It wasn't implemented with visible bank in order to save time, so people don't ask for a resource no one has and that everyone knows there is none in the board." ...
Suggested by: Stroom (31 Aug, '20) Upvoted: 10 May, '21 Comments: 5
Under consideration trade ux

Bug: Monopoly animation so slow you time out

On very fast mode, the animation is so slow that by the time the cards from your monopoly are in your hand to trade to the bank, you time out, and there's no action ...
Suggested by: tooch (02 Jan, '20) Upvoted: 27 Mar Comments: 3
Under consideration performance ui ux

Add numbers to building icons

A few examples in the image attached. It varies according to each player's colour. ...
Suggested by: IwannaRock (25 Aug, '20) Upvoted: 05 Dec, '20 Comments: 1
Done ui ux

Remove confirmation buttons from robber placements

Have it only for initial placements
Suggested by: Gg (29 Oct, '20) Upvoted: 24 Nov, '20 Comments: 0
Under consideration ux

Make cursor automatically go to the text input box

Originally requested here:
Suggested by: Esqarrouth (04 Aug, '19) Upvoted: 03 Nov, '21 Comments: 0
Under consideration enhance feature ux

BUG: Tooltips blocking trading window

Go to select a card, it pops up that it's a wheat card, go to finish my trade and I can't see what I'm trying to trade without having to wait for the tooltip to go ...
Suggested by: John (15 Dec, '19) Upvoted: 21 Feb, '20 Comments: 2
Done ui ux

UX - Clicking on ports opens trade screen

Ports open when clicked Ports automatically add the corresponding cards to the trade ...
Suggested by: Demiculus (30 Dec, '19) Upvoted: 30 Mar, '20 Comments: 1
Under consideration ux

Display Support for Ultra-wide monitors

Game elements do not display correctly on ultra-wide monitors, resizing window does not fix it either. You have to resize the window, then refresh, then reconnect ...
Suggested by: Andernut (03 Sep, '19) Upvoted: 09 Mar, '22 Comments: 0
Under consideration game ui ux

Make the mouse wheel zoom a lot more granular

The mouse wheel can zoom in and out but a single tick of the wheel zoom in or out by a large quantity. Make the zoom increment *much* smaller. I'd rather turn the ...
Suggested by: Pierre (28 Oct, '20) Upvoted: 27 Feb, '21 Comments: 1
Under consideration ux

Add 'game details' info (VPs to win, Friendly Robber, etc) to game

Include details on top of board—victory points needed to win, friendly robber, etc.
Suggested by: Keev (13 Apr, '20) Upvoted: 17 May, '21 Comments: 1
Done game idea ui ux

Change max player to just "players"

Currently you specify max players, but this still allows the game to start without the desired number of players. Some players (who didn't open the game) try and ...
Suggested by: player (27 Nov, '19) Upvoted: 12 Jan, '21 Comments: 0
Under consideration room ux

Add Roll Animation
Suggested by: Esqarrouth (12 Aug, '19) Upvoted: 27 Apr, '23 Comments: 0
Under consideration enhance feature game ui ux

Make the "Create Game" button bigger

Make the "Create Game" button bigger, on the home screen particularly. <3
Suggested by: Dino Bossi (30 Apr, '20) Upvoted: 24 Jan, '21 Comments: 1
Under consideration ui ux

Ability to toggle animations

Can we have the option to turn off animations?
Suggested by: Alexander Lau (04 Feb, '20) Upvoted: 31 Jul, '23 Comments: 1
Done ui ux

Top row of rooms overlaps the default rooms

Could this be adjusted so you can read the top row of room names? It might just be my browser- I play on Safari. Only really noticed today after trying to find room ...
Suggested by: heady (31 Aug, '19) Upvoted: 26 Sep, '19 Comments: 1
Done bug lobby ui ux

Add Settlement cost on the side.

I would like to suggest that we should add the settlement cost on the side. It would also help players remember them coz it's always there. I made a sample. Maybe we ...
Suggested by: Ray (14 Aug, '19) Upvoted: 23 Aug, '20 Comments: 5
Done game idea ui ux

Make all buttons do something

proposing a trade, accepting a trade, rejecting a trade ... none of these do anything when you click, so when there is lag (or bots or other players are slow to ...
Suggested by: player (28 Nov, '19) Upvoted: 28 Nov, '19 Comments: 3
Done ui ux

UI/UX Enhancement Suggestions

[DONE]-Swap Trade and Buy Dev buttons [DONE]-Logs shouldn't autoscroll after every new event [DONE]-Remove player activity notice for development card usage ...
Suggested by: IwannaRock (25 Aug, '20) Upvoted: 07 Sep, '20 Comments: 1
Under consideration enhance feature ui ux

Change tab title when it is your turn/someone has joined the room

Currently, while I am waiting for someone to join my room, I browse on another tab and I have to check every 5 sec if someone has joined so that he/she doesn't wait ...
Suggested by: Kristiyan (05 Mar, '20) Upvoted: 05 Mar, '20 Comments: 1
Done room ux

Place holder on chat while in game.

At first, I was didn't know it was a chatbox I thought it was just info. Maybe add a placeholder? so that new players will know it's also chat box.
Suggested by: Ray (14 Aug, '19) Upvoted: 27 Oct, '19 Comments: 1
Done chat ux

Remove animations when reconnecting

When you reconnect, there are plenty of animations going on. Like army/road and (which is the worst in my opinion) your own cards like they came new from the bank. I ...
Suggested by: Hippo (28 Jan, '21) Upvoted: 03 Mar, '23 Comments: 0
Under consideration ui ux

When selecting 5-6 Mode, automatically change Map to 5-6 players

Selecting Special Build Phase Game Mode should automatically change the Map to the map of the respective amount of players chosen (5-6 or 7-8 players) Suggested by y2dvd
Suggested by: JUAN (03 Sep, '20) Upvoted: 06 Sep, '20 Comments: 0
Done ux

Button for screen to go to default after click/dragging

Sometimes i click/drag the board and have difficulties getting it back to the default view. Is it possible to create a button that immediately goes back to default view?
Suggested by: OnTheBrinkMN (01 Sep, '20) Upvoted: 04 Sep, '20 Comments: 0
Under consideration map ux

Indicate in chatbox when someone is typing

When someone is typing in the chatbox of a game, it should be indicated to all that someone is typing something
Suggested by: Abhishek Arunachalam (21 Aug, '20) Upvoted: 01 Sep, '20 Comments: 0
Under consideration chat idea ux

Make the trade buttons accept/reject bigger (mobile)

When a player is playing on mobile it is difficult to click the right decision, it kind of bymistake clicks the wrong button, clicking accept n then reject is ...
Suggested by: Misshighness (16 Aug, '20) Upvoted: 20 Feb, '23 Comments: 0
Under consideration mobile ux

Press enter on search button at /profile

When pressing enter search button should work in profile
Suggested by: Esqarrouth (21 Mar, '20) Upvoted: 27 Aug, '20 Comments: 0
Done profile ux

UX - Hovering over actions to build showing opacity 0.5 if the player doesn't have the resources

When hovering over stuff to build, like road/devcard, it should show which cards i have and which i need. Can be indicated by opacity, color, X/check marks Keith
Suggested by: Demiculus (30 Dec, '19) Upvoted: 03 Jan, '20 Comments: 0
Done ux

Refresh the deck when selecting the cards to discard

Suggested by: H (06 Nov, '19) Upvoted: 06 Nov, '19 Comments: 3
Under consideration ux

Toggle for confirmation on robber placements

Having to confirm placement of the robber or starting positions is so tedious. It takes like 10 presses to be able to place anything on Mobile due to selececting and ...
Suggested by: Beryl (29 Oct, '20) Upvoted: 29 Oct, '20 Comments: 1
Under consideration ux