Dice should automatically roll if player has 0 development cards
There is a wait time before dice rolling to allow players to use a knight prior to rolling
If a player has a development card, it should not be revealed which card they have (knight vs. not knight) so they should have to roll themselves
However, players without a development card have no reason to have a wait period to roll their dice
Comments: 8
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24 Aug, '20
playerHow does this have 24 votes when it was only posted a few days ago. Why did the mod remove a valid question about the validity of these votes?
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28 Aug, '20
JUAN AdminI removed your original comment since it didn't provide any useful feedback or contribution to the suggestion, and was instead made with malicious intent. This is not the first time you conduct yourself this way around here. I encourage you to post at discord or contact any Colonist Team member to discuss whatever you disagree with regarding the implementation of the features posted at this site. Explaining each other's point of view about things we disagree is much more productive!
JUAN -
01 Sep, '20
OnTheBrinkMNI'm a bit conflicted on this one, because sometimes I use the time before rolling to plan out my next move before rolling. This is especially important if the players before me rolled and ended turns quickly without me even realizing what they rolled and what resources they got. With the game just rolling for you this can take away the time I need in game.
PS: I play on fast mode, so this might want make me to play on normal speed, with all the disadvantages that brings -
01 Sep, '20
OnTheBrinkMNPPS: Perhaps this should be added as an optional feature rather than a mandatory feature in the Game Room?
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03 Sep, '20
JUAN Admin"Auto Roll Dice" (suggested by Pat on 2020-09-03), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Mar, '21
ThwartIf auto roll is used, the total time one have should be unchanged, (10s + the usual time)
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30 Mar, '21
ChantelI disagree, the dice roll is a nice 10 seconds of time that doesn't waste time for your turn. When the chime says it's your turn, you can focus and roll the dice when you are ready and you can click them at your own pace to start your turn.
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28 Mar
leobanuI don't like it, I use this time to decide who would I rob or which resources would I discard in case of a 7 roll. I know there's a time for that case but you have to thnik and do the clicking and at least for me it's not always enough.