Colonist.io Player Suggestions
"Bots Should Refuse Trades with People 1 Point Away from Winning" (suggested by tyrion on 2019-08-29), including upvotes (1) and comments (1), was merged into this suggestion.
There's other conditions you could add.- Refuse 2 pts from winning and at least 1 dev card- Refuse when 2 pts from winning and they are 1-2 roads below current LR leader.I'm sure there's other scenarios.
Just as an additional comment, bot trades often seem to give the win. I don't know the bot criteria for trades but assume it's not that sophisticated.Maybe bots that takeover for a player shouldn't trade?
I agree with Andernut. Bots that replace abandoned players should not be allowed to trade
Yes I agree with Andernut, either a very sophisticated trading algorithm for bots or no trades at all.
Logic almost seems reversed right now, bots seem easier to trade with for winning point.
While I probably came off as bitter, rather unproductive, lol... the bots really seem to have broken trading. Another game where no bots would trade with me at 5 points, but another bot at 4 points, with 5 dev cards in their hand, 2 knights already played, clearly dominating the game - and bots are freely trading with it. It's mind boggling. ... Even worse when someone quits a game and a bot joins, the might as well be over.
Combining this with Bots punishing you for having longest road or a VP in your hand but only 2 settlements, it's absurd.
There doesn't appear to be sufficient consideration given to whether someone has cities (or even 2 cities on the same resource), resource ports, or likely to take largest army/longest road. No ability to measure the strength of positions, let alone score/strength from their next build.
If i was winning i would not trade with you either. If the AI is programmed to try to win, its in the AI's best interest to not trade with someone who could potentially come back by getting the resources they need. This sounds more like a temper tantrum than a need to change the AI system.
"Pretty shit game when I'm in last place at 3 points and the AI refuses to trade the entire game" (suggested by player on 2019-12-05), including upvotes (1) and comments (4), was merged into this suggestion.
@connor: So you think it's good AI logic that me offering the AI 3-4 resources and it refusing to trade with a low ranked player is good logic when it trades 1:1 with a player who is at 8-9 points? What kind of drugs are you on. Of course it's frustrating when the AI hands the leading player the win with indiscriminate trading and you are stuck at 3 points. You fail to consider that low ranked players are a good source of resources AND allowing them to build blocks opponents
@connor: If the AI appeared like it was taking a calculated risk, that's one thing, but it doesn't appear to be doing that. And the number of trading flaws is to the benefit of the player who is generating the highest income every roll (because they have more to trade, and more the game the bot with)
Trading with someone winning and not trading with someone losing is not what i read the first time. What i read the first time was someone getting pissed about the bot refusing to trade with them when they are losing.If bots are trading with people who are winning and not with those who are losing, thats a different problem that what i responded to. Hard to judge when not to trade though. You can refuse trades because someone is winning, and because you're going to win. Hard to say.
"You fail to consider that low ranked players are a good source of resources AND allowing them to build blocks opponents"Perhaps. You might fail to consider that the bots are not using the kind of strategy you are expecting them to have. Could also consider not playing against bots. But then again, its on the devs to decide. Dont let a board game get you so flustered.
I don't feel like bot trading adds anything to the game. Bots are easy to take advantage of. When a player leaves often the winner is the one who can exploit the bot most. Because of this, paired with the fact that it seems to be difficult to make a good AI... I'd like bot trading to be turned off in PvP or a checkbox to toggle whether you want bots replacing players to trade.
I think that would be a good solution. As long as their AI is basic as it is at this point, bots serve more of a placeholder rather than an actual player.
I agree with being able to click a check box at the game creation point to turn off trading for bots. I would also like the ability to choose AI profiles for the bots. This way, people playing against them can try out different profiles until you find the one that everyone agrees is the best. Then that can be used for the final version of the game. You could maybe collect statistics at the end of the game from each of the real players participating in the game for that AI profile.
If bots are going to be competitive players, that have personalized playing traits, then they will need to be able to trade. I think the bots should be like real people that are unpredictable and learn what works and what doesn't work, so they will progressively become better players. Maybe there should be a few different bots with descriptive names. NonTraderBot, Level1Bot, LearningBot, AdvancedLearningBot, etcetera.
@Connor "consider not playing against bots" ... ffs, you realize that people quit out of every game and we don't have the option to "not play against bots". Honestly, you sound more like one of these win at all costs player who robs last place relentlessly because it gives them an edge up (but then still loses the game because they don't target the strongest position)
Just played a game where the bot traded away 3 resources to get 1 brick. Brick was scarce but it resulted in a road and a settlement for the blue player. https://i.gyazo.com/96076004e08da88d3cc5b6a5246648a2.png
or just make it so cpu doesnt trade at all(for now). cpu trading away games way to consistently. Very irritating.
0 / 500
* Your name will be publicly visible
* Your email will be visible only to moderators
When submitting your email with a suggestion, here's our policy on what we do with the email.
We use your email to
Your email is never displayed to other users. Colonist.io staff will be able to see your email address.
We’ll email you when the status of the suggestion changes. You can unsubscribe at any time with a single click.
* Comments and upvotes from this suggestion will be moved to another suggestion.
You cannot undo changes once they're done.
Edit the selected suggestion and create a new one.
Comments and upvotes will also be moved.