bots obsession to block multiple players often gives the leader even more of an advantage
The bots prioritize blocking multiple players over reducing the strength of the leading players position*, often ignoring spots with significantly higher payouts or resource importance giving the leader an even stronger position because it impacts the other players more significantly and or has minimal impact on the leader.
Ie, blocking a spot with 1 leader settlement just because there are 2 players there rather than a spot that is exclusively the leader but has better odds, a more important resource, and often multiple city/settlements resulting in higher payouts for the leader when rolled. So the leader just keeps getting further ahead with less opposition because the bot screws over the other players rather than slows the leader.
Comments: 6
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08 Sep, '20
johnAlthough it does occasionally block single players, but for whatever reason that seems to be mostly on people not bots. Obviously I don't know the "logic" being applied here, it could just be unintentional hard coding bias
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12 Nov, '20
michaelkashi100 Mergedeven when it is clear that one player should be stopped.
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12 Nov, '20
JUAN Admin"the bots always put the knight on a shared tiles by default" (suggested by michaelkashi100 on 2020-11-12), including upvotes (2) and comments (0), was merged into this suggestion.
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22 Nov, '20
Sam MergedLeader is on 8 and leading by multiple points, has city and settlement on it, it rolls 3-4x as much as any other number in the game (literally) and the bots refuse to block it --- because they prioritize blocking multiple players over actually putting it in a useful spot.
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24 Nov, '20
JUAN Admin"Majority of the roles are 8, and bots refuse to block it" (suggested by Sam on 2020-11-22), including upvotes (2) and comments (0), was merged into this suggestion.
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25 Feb, '22
BurnsIs this still under consideration or has it been addressed?
Still needs a bit of work. I have won and lost miserably because of this bot logic.
One particular loss: 2 cities on Ore, 8 roll number and they had an Ore port, but the other bots decided that a 2 settlement shared 10 roll was more effective.