don't randomly put houses before timer ended in the start of the game
right now,even if the timer is not on 0 the computer will put your house randomly if you don't do it fast enough. so what the point of a timer? it's really feel bad moment that usually make the player leave the game
Comments: 8
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12 Aug, '19
Esqarrouth AdminWhat do you mean? Does it happen when the game lags or everytime?
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13 Aug, '19
nikoeverytime,the computer put the house before the timer gets to 0
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13 Aug, '19
Esqarrouth AdminHow can I reproduce this? Can you take a video?
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15 Aug, '19
corpsssprobably is lag/latency. I've missed a few placements because of this. Would be good to have a ping shown, or subtract the ping from the time remaining.
try using a mobile connection/some other way of inducing latency and placing at the last second - even placing a robber before dice roll is a pain. -
18 Aug, '19
Esqarrouth AdminSomeone proved that this happens by sending a video. While I'm not sure how to fix it yet, until I find a way random put houses will be placed in better positions after v47.
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22 Aug, '19
bill clintonIt definitely happens and screws over the whole game when it does. Just build an extra 5 second buffer in and the issue is solved.
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31 Aug, '19
KliphI've noticed this too. Maybe you could have the random placement not happen until a second or two after the timer runs out. I also think a tick down sound set that has some progression for the last few seconds might help people know by sound when the clock hits zero.
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27 Jan, '20
Alex BruskiWhy does the placement timer have to be so short. The placing of village locations is probably the most important decision of the game. This should have extra time for contemplation.