Colonist.io Player Suggestions
I used my Road Building Development Card. Placed 1 road. My connection dropped. When I refreshed/re-entered, the game wouldn't allow me to place my 2nd road.
I was playing the other day and ran out of time picking a spot for my second road after using a road building card. I lost the road and the game glitched so that I had to leave and rejoin to get rid of the bubbles for the road placement. How about the computer just picks a spot and places it for me if I don't finish in time, much like it will roll the dice and pick cards to discard should the player run out of time.
It sucks that you lost that road segment, not sure how they could address it, but bots are terrible at building roads in meaningful directions.
just have the remaining roads yet to place be placed at the start of their next turn, before they roll.
I had the bubbles glitch too, when my time finished while trying to place a regular road (with 1 lumber and 1 brick).
merge please https://colonist.featureupvote.com/suggestions/92122/road-building-card-glitch
Using the card adds +3 seconds to the total timer.If you don't build any roads when activating the card. It will still skip your step.
I Used a road building then ran out of time to place roads. It did not give me the roadbuilding back. I essentially lost the card and got to place 0 roads because my turn ended.
Had the same problem, but when I refreshed the roadbuilding cards was also gone. So I couldn't place my road the next turn either...Luckily I still could win the game but it can be a very big diffrence if you loose a roadbuilding card.
I had the same experience as Harry.
"If you run out of time when using the road building card, the AI should place the roads for you" (suggested by Meowwhat on 2020-01-15), including upvotes (9) and comments (6), was merged into this suggestion.
If you use the road building card and the turn timer runs out before you place your roads, the card remains 'used' (it doesn't reappear) but you don't have the option to place roads on future turns. Essentially, running out of time totally wastes the card! This shouldn't be the case.
Done, will be released in v87!
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