Add confirmation button / double click
-for main actions (BUILD, END TURN, BUY DEV)
-for initial placements
Problem this feature solves => Missclicking and double clicking
How to solve this problem => Enable a yes/no confirmation box to pop up, or require double click to confirm
How will this make your game experience better => Less mistakes while playing
edit: This suggestion now includes all "Undo move button" suggestions
Done enhance feature game ux Suggested by: JUAN • Upvoted: 09 Oct, '22 • Comments: 58
Daniel Hanlon Merged
If it is still your turn, being able to undo a move such as trading in cards or placing a road (cannot undo dev card of course)
There would have to be an option for the room host to either allow or not allow this.
Along these lines the dev card should not be located directly under the trade button. If you accidentally double click you can easily buy a dev card on accident!
Alex Bruski Merged
Any situation where information is revealed about another player or next card in the pile, should make the undo not available. When placing villages, cities, and roads, this would be wonderful. When placing the robber, once a card is taken, it should not be able to be undone. Trades with other player would need to have the consent of the other player to be allowed.
Having a single click, especially during setup time, is super dangerous. I and my fellow players have been burned by accidentally clicking somewhere on the map and placing a settlement or road that isn’t wanted.
An “are you sure?” would go a long way. If you were concerned with the time limit expiring then if you don’t answer the “Are you sure?” In time have it auto select the spot you single clicked.
Currently when placing a road, settlement, or city, the game will apply whatever is clicked. This makes misclicks very frustrating, especially at the start of the game. Please add a confirmation dialog?
sometimes players with high ping click several times on card swaps for example:
i have a lumber port and want to trade 2 lumber cards for 1 grain and lag happens, so the player clicks 1 more time and then the game resumes and he accidentally swapped 4 cards of lumber for 2 grain. you can balance this function by making it a "one time use" per game.
often times I click somewhere by accident when doing the first settlements.
Accidental screen touch placing settlements at the start is infuriating, maddening when during a game, and destroys my strategic ability. It's too easy to do on a phone, and I'm giving up on colonist.Io until it's fixed sand a placement undo is added. I would vote this a major flaw.
Sometimes when playing during times when traffic is heavy, there tend to be short momentary lags. While playing with my friends, we’ve had the experience many times where someone clicks one location, then there’s a bit of lag, and when the animation catches up, the settlement had been placed on a tile other than the one intended by the player. To prevent mistakes like these, adding an additional layer of confirmation, like an option to click a check mark to confirm the placement or click an X t
it is a little too easy to accidentally do some things like at the beginning trying to place your first settlement but also trying to scroll the map. sometimes you accidentally place a settlement when you were just trying to click and drag. it would be really nice to be able to undo if you still had time on your timer.
Nooo... Time-consuming. Downvote
You only need a confirmation for placing robber, buying dev card, and ending turn. The other actions just need a cancel button after you press them and decide you don't want to build.
This should be something I can turn on/off in the settings.
I'm going to play with new players later, and I know they will make mistakes because of this. They might also like to place a settlement in the beginning to visually see where they are placing a settlement and then change their mind. For beginner players, this is really punishing. The undo would provide a nice mercy rule for newbies :)
Agreed. Very obnoxious. A simple confirmation dialog will fix this.
+1 specifically for confirmation during initial placement. This would also make it useful for planning out placement
I agree with player. I play a lot of VF games and this would kill fast paced games
I've had many private games with friends or family where this would have been useful. Some one makes a mistake in placing their starting settlement/road then have no way of taking it back. Only option is to grin and bear it or start a new game. Maybe have an option where the player could ask the game creator to move their settlement/road.
Specifically placing roads or the robber would be really nice to have a second CONFIRM button perhaps as an alternative to an undo? I have found that when inviting new players in, this single click with no undo can easily derail an otherwise ideal round
Mark M Merged
Add a confirm button on the Dev cards since the X to end trading is right over it. If you accidentally click twice and you're holding the resources for a Dev card but don't intend to buy one, you could buy one on accident.
Like mentioned before, sometimes a new game gets wasted as someone places village by accident while scrolling (using an ipad) over te map. An undo option for building would be great!
I've messed up my ability to buy a city in this way :)
If this is implemented there should be an option to turn it off. I don't like it, but I do think host should have the option to allow it.
Every once in a while there a player makes a terrible mistake by miss clicking and placing a settlement in a terrible place because they often were zooming or were caught by surprise. It is not fair in such a case to play the game with such an unfair mistake. Instead of a simple undo button perhaps a vote undo where all other players must agree it was a mistake and allow the player to make another choice.
Yeah this needs to be a thing, getting stuck with bad starting locations because of a misclick basically ruins the game and is *incredibly* frustraating
Austin Admin Merged
"Allow a button to confirm settlement/city placement, instead of a single click, to avoid mistakes." (suggested by Khalil on 2020-04-15), including upvotes (3) and comments (0), was merged into this suggestion.
Austin Admin Merged
"Confirm button on the Dev Cards" (suggested by Mark M on 2020-06-18), including upvotes (3) and comments (1), was merged into this suggestion.
"Add confirmation button after clicking "End Turn" & "Buy Dev Card"" (suggested by JUAN on 2020-04-22), including upvotes (4) and comments (0), was merged into this suggestion.
"Confirm Piece Placement" (suggested by Grotsnot on 2020-03-26), including upvotes (26) and comments (9), was merged into this suggestion.
I play the game on iPad and when I zoom in and out I sometimes accidentally place it in the wrong spot. I absolutely hate when this happens, because it ruins the game and it’s not enjoyable.
It would be amazing if you were able to move your settlement after placing it, but only once and for a certain amount of time.
I absolutely love the UI and you guys have done an amazing job! But I do have one problem that happens in the game, especially in big maps:
Sometimes when placing a settlement or road, I like to scroll through the map to see my options. When scrolling, I have to click somewhere on the map, and if I accidentally click on an option while moving around, it'll place the settlement. I feel like there should be some kind of undo; confirm settlement placement; or a different way to allow scrolling wit
The problem with confirmation is that it slows everything down all the time. I suggest that it be an in-game option (Gear menu) that toggles between "select & confirm (double click)" and "Undo button". The undo button would allow the last click to be redone for options that would not give any advantage (you could not undo a dev card purchase, or the final click of playing a Monopoly Card, etcetera).
"Accidental Settlement Placements" (suggested by CapnMittens on 2020-07-15), including upvotes (1) and comments (0), was merged into this suggestion.
"Option to move settlement immediately after placing. (For misclicks)" (suggested by Andy on 2020-07-12), including upvotes (1) and comments (0), was merged into this suggestion.
Please ONLY do this for the initial placements. It would be sooooo annoying to have to click an extra button every time. It is only a true problem at the beginning when we are zooming in and out looking over the map, or we accidentally tap as we are loading in. It would really help for initial placements. Better yet, have it as an in game option that you can turn on or off after initial placements. Continue with confirmations button prompt after placements.
when you´re just starting the game, sometimes you have to move the mousepad (to set the screen as you like) and because of that you can unconsciounsly touch the map and select a place for the town, eventough it´s not the place you actually want...therefore, you lost your chance or, if you´re with friends, you have to explain them and reestar the game.
so, would it be possible, just for the first towns, that we can click on the map and that not necessarily means that we want to put the town in
diegomlo, a confirmation button will most likely solve the issue you are talking about. Please upvote the following suggestion: https://colonist.featureupvote.com/suggestions/91509/add-confirmation-buttons-for-every-action-build-end-turn-buy-dev
"one click to set the towns" (suggested by diegomlo on 2020-08-03), including upvotes (1) and comments (1), was merged into this suggestion.
"Double click for settlements/roads/cities?" (suggested by James on 2020-03-19), including upvotes (3) and comments (0), was merged into this suggestion.
Having confirmation buttons / double click for main actions is also a possibility; consider upvoting: https://colonist.featureupvote.com/suggestions/91509/add-confirmation-buttons-double-click-for-main-actions-build-end-turn-buy-dev
JUAN Admin Merged
"Vote undo" (suggested by Oliver on 2020-07-04), including upvotes (2) and comments (0), was merged into this suggestion.
"Undo Move" (suggested by Daniel Hanlon on 2019-12-23), including upvotes (45) and comments (13), was merged into this suggestion.
There should be a simple fix: In the allowed time for town placement (opening placement); once a town is placed you have an option that pops-up (o) confirm (x) cancel.
If you (o) confirm it ends your turn, if you (x) cancel, your town is unplaced, as your time continues to count down, and you can place it where ever you like.
Other options, like cancelling trades, cities, during game play, takes away from the flow of the game. Or at least focus on this one very important issue first.
Sometimes at the start of a game, players put one of their settlements on the wrong spot by mistake. This happens especially often on large fun maps, where players are scrolling like crazy to find their ideal spot at the start, and then their turn comes up and they are already clicking, and their settlement gets located on a random and bad spot.
It's very annoying when this happens, because players who suffer this usually leave the game at the start and turn into bots for the whole game. I th
"Rectify settlement location at start" (suggested by RobRuiz on 2020-08-25), including upvotes (2) and comments (0), was merged into this suggestion.
"Rewind option" (suggested by Shai on 2020-04-10), including upvotes (1) and comments (0), was merged into this suggestion.
Ciprian C Merged
When deciding to position an additional settlement of city, we should double click or click and then confirm de position. We had a could of games with misclicks both in the initial placement stage or during the game. With this implementation we would have a bit more control.
"Adding double click for positions settlements" (suggested by Ciprian C on 2020-09-08), including upvotes (1) and comments (0), was merged into this suggestion.