option to edit development cards pregame
for more fair play have the option ,for instance to take out victory points or the monopoly card or only have the build two roads card active.
Comments: 6
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26 Apr, '20
francisco O. MergedSr.
The game become impossible, you can made more special cards with victory point in that case, that the back has no more special cards. -
29 Apr, '20
Cheemsburger MergedThe fun map, being so big with so many players, often has the victory point goal being quite high and discard limit high as well to accommodate for this. As such, players accumulate a massive number of recourse cards. This means that when the monopoly card is played one player can easily get over 20 of a certain card type and trade them at ports for anything he wants, steamrolling towards longest road and loads of cities in a flash.
The monopoly card is powerful enough in the base game, but h -
17 Sep, '20
JUAN Admin"Select number of victory points available in the deck" (suggested by francisco O. on 2020-04-26), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Sep, '20
JUAN Admin"Remove Monopoly development cards from Fun Map" (suggested by Cheemsburger on 2020-04-29), including upvotes (3) and comments (0), was merged into this suggestion.
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14 Jan, '21
SteetonYes being able to customize dev cards would be awesome! I second this. Hybrid OWS is clearly the best strategy, the numbers back it up in a statistical review. Would be nice to throw that a round a little bit in your own custom games. :)
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05 Mar, '22
ManOfTheLandPlease please please do this. It would add a lot more replay-ability to the game!