Too many victory point cards in Development cards
The game seems to give victory point cards way too often in the game compared to a normal offline game. The probability seems higher than normal.
admin edit: as per official catan rules, there are 5 victory point dev cards (in all game modes). Since the dev cards draw is random, probabilities are just fine. For further feedback feel free to post at discord! https://discord.gg/mB4vjwf
JUAN
Comments: 6
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02 Apr, '20
JAgree with this comment. In the last three games, there's been a fifty percent chance of getting a victory point (10 cards total, 5 victory points).
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03 Apr, '20
Schaeferi agree it sometimes feels like VPs are just popping up like crazy, but i also like to beleive the developers have it set to true random. if not, id imagine this suggestion page would be in a much bigger uproar saying that 2000-5000 people are playing at any given time.
and it should be about 1/5, 5 VPS in a deck of 25, it sucks when they are all at the top but it happens. i've played games with 15 drawn and no VPs
14 Soldiers
5 Victory Points
2 Monopoly
2 Road Building
2 Year of Plenty -
05 Oct, '20
MMidgeVP cards seem to come out sequentially, more than would seem reasonable for random order. It's hard to tell for sure, as you can't see what bots are getting, but it happens often enough to me that if I get one VP card, I try to go for another asap after, and will frequently get 1 or 2 more.
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05 Oct, '20
JUAN AdminMMidge, I can assure you dev cards drawing is completely random. It's just a matter of probabilities.
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14 Mar, '21
norcal5555I just played someone named Alexei and although I had two victory points from resource cards, Alexia won with four victory points from resource card - and it was early in the game! Colonist.io has been hacked, please sent the integrity police.
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17 Aug, '23
NolanThere is no chance they are accurate. I have played 10 games since coming back after a 1 year break and VP's pull at a 50% clip. NOWHERE near realistic.
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