Super slow mode should extend time for robbing, rolling the dice, and playing a knight.
In super slow mode, you have 3 hours for each turn but only 30 seconds to play a knight. You also only have 10 seconds to roll the dice. These are drastic differences and should be changed.
Comments: 7
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28 Mar, '20
DylLightedPlease extend the time on super slow mode for rolling the dice, discarding cards, rolling a 7, and playing the knight. All of these get very little time compared to the 3 hours per turn on super slow mode.
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10 Apr, '20
Sam MergedHi!
I love colonist.io! I've been using it a ton during quarantine and paid for the 5-6 player "Settler" expansion. I often play with groups of friends over Zoom and we use the experience for socializing as much as for the actual game, so we usually put it on "slow" or "very slow" mode so nobody accidentally loses their turn while we're chatting. This basically works great except in two situations, both of which are triggered when a 7 is rolled - the forced discard for players having more than -
19 Apr, '20
Alex Bruski MergedThis is a duplicate... upvote here:
https://colonist.featureupvote.com/suggestions/85555/super-slow-mode-should-extend-time-for-robbing-rolling-the-dice-and-playing-a-kn -
29 Apr, '20
Sasha Wilde Admin"On "slow" or "very slow" mode, when 7 is rolled, give more time for forced discard/robber placement" (suggested by Sam on 2020-04-10), including upvotes (1) and comments (1), was merged into this suggestion.
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01 May, '20
Alex BruskiI think the biggest problem is that the timer needs to halt when other players are discarding when a 7 is rolled as that eats up your turn time.
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31 May, '20
RobertI would say to have a second option for knight timer. I am fine with slow or even regular game timer but 10 second is not enough time to either discuss a deal for not robbing someone or determine who has the resource you need.
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26 Jun, '20
Esqarrouth AdminThanks for the suggestion and your comments! This will be fixed in v85!