Robber is hard to see sometimes, especially when playing larger boards.
yes please, great idea
I added another suggestion to put a picture with it...https://colonist.featureupvote.com/suggestions/90886/make-base-of-robber-black-so-it-is-easier-to-seeBy making the base of the robber black, it will stand out with more contrast, especially on an Ore resource hex.
Problem this feature solves: Makes it easier for the player to see where the robber is at and notice if it has been moved to one of their resource tiles.How to solve this problem: Keep the head grey and base black, but have the body reflect a 60% hue of the player color that placed the robber last.How will this make your game experience better: At a glance, you know who placed the robber on which tile and can see it readily.
"Make base of robber black so it is easier to see." (suggested by Alex Bruski on 2020-04-28), including upvotes (4) and comments (0), was merged into this suggestion.
"Thief is not visible enough. Change his color to black" (suggested by Edward on 2020-04-20), including upvotes (2) and comments (0), was merged into this suggestion.
"Please can you make the robber easier to see - thanks" (suggested by Lance Bickford on 2020-05-08), including upvotes (1) and comments (0), was merged into this suggestion.
Maybe just darken the tile that the robber is on in order to make that tile stand out from the rest of the board, rather than just the robber.
Change the Robber Color, since its tough to spot on the Ore Spots (grey in grey)
It can hard to know when the robber moved.Maybe a big "ping" effect when it gets placed on a new tile?
I suggest changing the knight colour to purple so it's easier to find on the board. Sometimes I can't find the knight on the board, especially if it's put on an ore space.
I agree wholeheartedly with Kansas' suggestion of darkening the tile where the robber is. Even better, combine that concept with the 01 May idea of shading the robber in the color of who placed it. Shading the tile like that instead would be even more conspicuous and informative at a glance, and having some hue to it would distinguish it from the dark gray shading used to show which tiles were just rolled. Speaking of that, those dark flashes go awful quick after a dice roll.
"Change Robber Color" (suggested by phil on 2020-06-01), including upvotes (4) and comments (0), was merged into this suggestion.
"Knight colour" (suggested by Abbey Klintworth on 2020-07-01), including upvotes (1) and comments (0), was merged into this suggestion.
"Darken the robber" (suggested by Serj on 2020-11-02), including upvotes (1) and comments (0), was merged into this suggestion.
Possibly make the tile darker
Yes this is good idea means drawing eye attention to tile like doing one or combination of the following Make tile darker, bold lines around tile, smooth tile changing color shade between dark to light in repeat process; place wording on tile "Being Robbed" with Robber.
I like the additional idea of shading the blocked tile. Especially helpful on larger boards. Easier to see at a glance what's being affected.There are already some good suggestions here, I'll toss in the idea to even use stripes or a much thicker outline.The robber's grey colour effectively matches and hides it within the ore fields. You could make it a rainbow-striped unicorn pawn and explode with confetti & fireworks when placed (patent pending!), I don't think anyone would be disappointed if it doesn't match the traditional design (although my old board's robber is black - not entirely PC, but it was never meant to be a statement).
Robber reminder by the dice might help remind you to look, if you have the card.
Yes, Please make it black or gold or rainbow, and maybe 3D looking so it "stands out"
I second that, sometimes I struggle to find the robber on the board.The game would be even better if the robber was somehow highlighted.
I'll mark this as Done since we increased the robber's size. Please let us know if it's still hard to notice.
Yes, that new size doesn't hurt, but it is still difficult to notice. There is an accessibility criterion (especially for colourblind people) that you must appreciate - a contrast ratio of 3:1 is the minimum level recommended. This grey robber on a grey mountain/orefield is just a wash... Redesigning the robber with a much thicker bolder outline would be a simple start. Going further, consider a striped pattern across the body to elevate the contrast and help it differentiate from the background.
Hi - I didn't see it before the change to make the robber bigger, but as a new colorblind user I still missed him as gray on gray. I wish the token was solid black.
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