Colonist.io Player Suggestions
All other players (3 in a 4 player game, 2 in a 3 player game) can kick out a disruptive player by unanimous vote.
I would be more for an option where only 3 players are needed to disable karma ("/disablekarma"). If you have a toxic player, then the other 3 players can disable karma and start a new game.
I think that the others should be able to unanimously be able to kick a player out, but there should not be Karma cost involved.
Unfortunately, I can foresee this being misused to eliminate the player who is in the lead. That would not be cool.
I'd rather have both options - kick out or exit. Is there anyway to report players or anything? It's really horrific to play with toxic people.
Would also result in the losing players to kick the winning player
Agree with Jim, this is how people are most probably going to use it. It needs to be well thought before being implemented
This should include bots so that in a 4P game they don't have to deal with a bot after losing a player
Can we vote to kick inactive players please?
seems pretty easy to abuse. people might kick the winning player. or sometimes one player gets picked on and everyone gangs up on them ...
Good idea Kaalrok, perhaps if all the other players select "ready" and the host doesn't do anything within 60 seconds the other players would have a "kick host" option pop up.
"Vote player off the island" (suggested by Morty on 2019-10-16), including upvotes (7) and comments (2), was merged into this suggestion.
"Kick inactive hosts" (suggested by nTg on 2020-03-31), including upvotes (1) and comments (2), was merged into this suggestion.
In other game u can do this.. All players have to kick the same person and thats it
Good idea, possibly if everyone votes to kick they can do it.
"able to kick someone out during game for bad language/attitude" (suggested by Elma Houghton on 2020-05-16), including upvotes (4) and comments (2), was merged into this suggestion.
Install a vote to kick function. this would solve the problem of a player who is afk/inactive. It will also promote a safe and friendly community in colonist by condemning abusive players.
With /disablekarma command, players should be able to vote to leave a game with a single toxic player. Using /disablechat command, players should be able to silence the annoyance of a toxic player. Having 3 commands, would allow for removal of toxic player or Away From Keyboard (AFK) player 3 ways, replace the kicked player with: a new player (/replaceplayer "name"), a bot ( /kickplayer "name"), or no-one (/eliminateplayer "name").
trash talk at a table is fine in my opinion. I can see people abusing the kick function so i hope it will not effect karma.As far as AFK players are concerned. It they dont move during their turn twice in a row i'd like to see them auto kicked.
Absolutely would be abused. DO NOT ADD. I had a game recently where I was about to win, and all 3 players started doing everything they could to force me to lose... If they had the option to vote me out of the game, they 100% would have done it.
Muting would solve this issue.Maybe reporting could be considered as well?
Mick, both features are already available. Click on a player's icon in the bottom right corner of the game screen and select the option you want
"add a kick option in game" (suggested by eldon on 2020-12-10), including upvotes (1) and comments (0), was merged into this suggestion.
What if in the Kick out modus, to prevent people from kicking the leading one, kicking leaders were not possible? You can kick toxic if they r not the first, and if they are first and still toxic, with mute and reports kind of karma penalization. And after 8 points no one is outkickable
the mute button doesn't work
0 / 1,000
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