3 players can kick out a 4th (for abusive language, etc).
All other players (3 in a 4 player game, 2 in a 3 player game) can kick out a disruptive player by unanimous vote.
Under consideration game Suggested by: Todd • Upvoted: 25 Mar • Comments: 41
I would be more for an option where only 3 players are needed to disable karma ("/disablekarma"). If you have a toxic player, then the other 3 players can disable karma and start a new game.
Alex Bruski Merged
I think that the others should be able to unanimously be able to kick a player out, but there should not be Karma cost involved.
Alex Bruski Merged
Unfortunately, I can foresee this being misused to eliminate the player who is in the lead. That would not be cool.
I'd rather have both options - kick out or exit. Is there anyway to report players or anything? It's really horrific to play with toxic people.
Would also result in the losing players to kick the winning player
Agree with Jim, this is how people are most probably going to use it. It needs to be well thought before being implemented
This should include bots so that in a 4P game they don't have to deal with a bot after losing a player
Can we vote to kick inactive players please?
seems pretty easy to abuse. people might kick the winning player. or sometimes one player gets picked on and everyone gangs up on them ...
Good idea Kaalrok, perhaps if all the other players select "ready" and the host doesn't do anything within 60 seconds the other players would have a "kick host" option pop up.
Sasha Wilde Admin
"Vote player off the island" (suggested by Morty on 2019-10-16), including upvotes (7) and comments (2), was merged into this suggestion.
Sasha Wilde Admin
"Kick inactive hosts" (suggested by nTg on 2020-03-31), including upvotes (1) and comments (2), was merged into this suggestion.
In other game u can do this.. All players have to kick the same person and thats it
Good idea, possibly if everyone votes to kick they can do it.
"able to kick someone out during game for bad language/attitude" (suggested by Elma Houghton on 2020-05-16), including upvotes (4) and comments (2), was merged into this suggestion.
Install a vote to kick function. this would solve the problem of a player who is afk/inactive. It will also promote a safe and friendly community in colonist by condemning abusive players.
With /disablekarma command, players should be able to vote to leave a game with a single toxic player. Using /disablechat command, players should be able to silence the annoyance of a toxic player. Having 3 commands, would allow for removal of toxic player or Away From Keyboard (AFK) player 3 ways, replace the kicked player with: a new player (/replaceplayer "name"), a bot ( /kickplayer "name"), or no-one (/eliminateplayer "name").
trash talk at a table is fine in my opinion. I can see people abusing the kick function so i hope it will not effect karma.
As far as AFK players are concerned. It they dont move during their turn twice in a row i'd like to see them auto kicked.
Absolutely would be abused. DO NOT ADD. I had a game recently where I was about to win, and all 3 players started doing everything they could to force me to lose... If they had the option to vote me out of the game, they 100% would have done it.
Muting would solve this issue.
Maybe reporting could be considered as well?
Mick, both features are already available. Click on a player's icon in the bottom right corner of the game screen and select the option you want
"add a kick option in game" (suggested by eldon on 2020-12-10), including upvotes (1) and comments (0), was merged into this suggestion.
What if in the Kick out modus, to prevent people from kicking the leading one, kicking leaders were not possible?
You can kick toxic if they r not the first, and if they are first and still toxic, with mute and reports kind of karma penalization. And after 8 points no one is outkickable
the mute button doesn't work
After 100 games I never seriously would have had use for such an option. There's also always an option to mute other players.
This is a bad idea. Players already gang up on players sometimes in games. They would just use this to kick players that are winning.
It's not a good idea to kick the player, since it might be used the wrong way, but check this out. There is an option to report a player and no options to choose the reason you are reporting the player for. If you could choose the reason it would be much easier for admins to deal with aggressive players or afk players or whatever the issue was. Let's say a player misses 2-3 turns in a row without doing anything (he is still in game though). Other players can report him with the reason "AFK". Admins are going to be able to review game logs to confirm that the player was afk and they can punish him by lowering his Karma or something else. If it's a 4 players game, the report filed by three players is going to trigger a red flag on the AFK player right away. Players can not harm the winning player since he is not going to be kicked out of the game and game logs are going to prove his innocence.
Quentin Julian Anderson
Yes the "kick" option would be nice. For example, when a crummy player is purposely letting the clock run down to zero for every move or lack of move they make. This extends the duration of the game by A LOT and makes the game more unenjoyable
Why is it still possible for one player to destroy and block whole games???? How is this not a high priority???? I have so many games recently where people just block the whole game. Why is there not a button where other people can kick a player or make him robot until he returns or something??? There are sooo many solutions!
If they kick the winning player that player automatically wins, stops it from being abused. This feature is very needed, especially when you get players who just stop playing when they are losing. They don't close it as they don't want the karma hit but they don't play. Kills the game and is happening more and more.
I can see where this would be problematic if multiple players don't like someone simply for winning, but I've played with people who are rude, abbrassive, and people who use really inappropriate language. There also was someone playing (using their same username even) as two players during the same game and trading resources to win. I always report these kinds of things because come on...but when someone drops the N word or starts being straight up rude reporting isn't enough. Perhaps being able to report someone and justifying the reason to bring attention to that player or chat and dialogue issues *immediately*? Not sure what the staffing and support is like on colonist.io, but I think a lot of people would benefit from this feature.
As many of us have pointed out, this can easily be misused. I am extremely against the implementation of this feature.
It would take 3 players to sabotage the winning one versus only one who is needed to disrupt a whole game.
I guess the kicked-out player would be better away from this match.
I find really annoying when a player is not playing and everyone has to wait until his clock ends.
Its ok if that is only for a couple of turns but, more is not ok because it ruins the game.
After 2nd round withouth moving I would appreciate the option that all three active players could vote to kick the afk player, no karma penalty.
Disagree. It would missused for sure.
Sorry for double commenting. I strongly desagree. It would increase the hostility and we have enough. I would say the percentage of hostile/friendly tables are about 60-40. But that's normal, cause after all, we're just a highly competative society inside our highly competative society.
@SetAU1 was very toxic throughout our game and this feature would have been handy today ;)
I see that he had already added his two cents on the post.
I disagree. Could be misused
Highly disagree. A revamp of the report system would be far more effective. Kicks would be WAY too abusable.
This is a very very bad idea. In the heat of a game, even people who would frown on doing it would absolutely vote kick someone who is going to win, or who just screwed everyone over in a very strong turn.
As much as I would have used this in the past, I can totally see this being misused.