When a 7 is rolled, nothing should happen. Only discarding if over 7 cards
If the robber is disabled with an option in game set-up, then an option needs to be there for (no 7 rolls / 7 still rolls) so card loss can still happen, or be disabled, if you have too many cards in your hand. It would be nice to have an option to not have rolls happen if that roll would not produce any resources to any player. This would speed the game up a lot.
"Add the possibility to choose « no robber », espacially in Private game" (suggested by Tricot on 2020-07-23), including upvotes (1) and comments (0), was merged into this suggestion.
I feel like most of the in-game toxicity I see (both in the chat, and in the form of little revenge-circles that get formed that make both parties involved play worse) come as a result of the robber. Less robber = less toxicity, probably. So I think this could be a good idea. Here's a related alternative:> As the OP suggests, if a 7 is rolled, the same discard rules apply. But, if the robber is not on the desert, it is placed on the desert. This way, especially early in the game, someone who has a sheep/wheat/ore advantage can't completely control what the robber is doing, and its less likely that one person will have the robber on them for loads of turns just because someone used a knight in the early game and sheep/wheat/ore are otherwise scarce.
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