Colonist.io Player Suggestions
When a 7 is rolled, nothing should happen. Only discarding if over 7 cards
If the robber is disabled with an option in game set-up, then an option needs to be there for (no 7 rolls / 7 still rolls) so card loss can still happen, or be disabled, if you have too many cards in your hand. It would be nice to have an option to not have rolls happen if that roll would not produce any resources to any player. This would speed the game up a lot.
"Add the possibility to choose « no robber », espacially in Private game" (suggested by Tricot on 2020-07-23), including upvotes (1) and comments (0), was merged into this suggestion.
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