Colonist.io Player Suggestions
Something like an Elo rating system or so.
Could be fun. Similar to the Catan app. Although, it may encourage some users to try to "game" or cheat the system by creating fake accounts to play against.
Any ideas how the cheating could be prevented?
Make it mandatory that all players in a game need to be logged in for it to count as a rated game. It will not prevent the issue completely but that is the best that can be done as long as the site is free of cost.
Maybe come up with ways to detect accounts that are throwing games (one example could be if they do multiple trades of 3+ cards for 1)And then deduct 1000 elo points from them, so future games won’t count. If they complain, review some of their games and see if it was shady. It should be pretty obvious, eg if they play 1 way against the public, but completely different against 1 opponent, against whom they play many times.
Adds some sort of competition and motivation to keep playing and winning. Makes it fun even when you play against some lackluster competition.
require login for all users
At some point you might reach a level where it's hard to find enough similarly experienced players online without playing tournaments, I'm not sure this is a bad thing. Perhaps each level requires even more games to get to the next level (ie, maybe level 1 requires 1 game to get to level 2. But Level 10 requires 10 wins to get to the next level. This feature also implies an option to filter games to similarly ranked players, or to play an unranked game (just fun, right!?)
Oh. And perhaps there is a ceiling for unpaid players. IE... get to rank 5 only if you haven't subscribed.
I am not one who would agree with putting a cap on people who dont pay money. But possibly you meant to just have a verified account with email, in which i'd agree and say that would be good.
I'd prefer a ranking system, just to know the players skill, as opposed to a rating system. I just posted a description of that.The ELO system sucks, and is subject to abuse. If someone thinks they won't win, they start abusing the lowest rank player to ensure they get 2nd place, just to keep their ELO up. It tends to promote abusive/anti-social play. Also, it's kind of meaningless when a random lucky win by a terrible or low ranked player drops your ELO like a rock.
(High level, the ranking system I suggest (as a start) is you have to win X games against players of similar or higher rank to be bumped up a level. Start at level 1, win some games against level 1+ players, get bumped to level 2. Then you have to win a number of games against level 2+ players to get bumped to level 3. I suggest making it win X of games for your level. So Level 1 requires 1 win against Level 1+ players. Level 10 requires 10 wins against level 10+ players.)
Conner, what is your opinion of the approach to ranking? Or tweaks you think would be productive.
Some sort of monitoring system for players that seem to win excessively? Are they always playing with the same players, obvious game throwing trades, fast win times? Of course the ban hammer should drop if accused players are caught.Hope you guys can come up with something because it would make the game that much more enticing! Keep up the good work!
was working, now isn't??
I really like players proposal! This would prevent abuse starting from lever 2 (well one could farm accounts to get to a higher level with the main account but well at least the top 10 players one would see in their history if they only played with the same accounts over and over again...)
Also to prevent cheating you can create a calibrating system for new accounts and get fewer points for playing against lower-rated players.
Way back when, when I played Catan on Sea3D (S3Dconnector), they had a pretty good ratingsystem, with a possibility to report abuses and stuff. Players with same IP-adresses and using fake accounts to boost their rating would be blocked (for a certain period) eventually if someone reported it. Worked fine then (more than 10 years ago), so can't see why it shouldn't work now
No, ELO sucks as a way of calculating rankings and it wasn't designed for this style of game (it was designed for chess where there was no element of randomness, two players, and no bots to abuse/game). I do agree some kind of ranking system would be useful and have proposed a loose idea for one, basically that you can only increase in rank, and that is done by winning a certain number of games against equal or higher ranked opponents
Some of the biggest flaws of ELO is it gives way too big a ELO boost (or ELO hit) for a lucky win by an unskilled opponent, or encourages people to play for 2nd by abusing low position players, or encourages people to drive a player to quit and then game the bot to win (or let the bot win) to gain ELO.
I think this would be a fantastic addition. First, ELO would have to be coded into the game, and some thought placed into that - would you see opponents' ELO before the game starts? Would you be able to create a table with minimum and maximum ELO, etc. etc.BoardGameArena would be good to compare against, they have it pretty well down pat if you ask me.Currently a player's profile shows Wins, Games, Points, Win %, Pts/game, and Karma. [CONTINUED]
With the addition of ELO, allowing sorting by different columns, perhaps a new "season" that starts every 3 or 4 months, and separate leaderboards for "vs humans only" and "All games", it would be all set.
In the long run ELO works. Gotta learn how to math.
"Rank [ELO] system with ranked gameplay" (suggested by LukeFish on 2020-04-25), including upvotes (3) and comments (3), was merged into this suggestion.
"Add a Leader board on the home page" (suggested by Kenpachi on 2020-04-12), including upvotes (4) and comments (2), was merged into this suggestion.
"Enhancement: Player ranking based on games won against similarly ranked players" (suggested by player on 2020-01-14), including upvotes (2) and comments (4), was merged into this suggestion.
"Ranking" (suggested by Natasha on 2020-02-28), including upvotes (1) and comments (0), was merged into this suggestion.
I think the rank/rating system could work by making a rank queue that you have to queue into in order to prevent people from botting and winning their games. If there isn’t a queue for ranked then there is no way to actually play with people that are your rank/skill, nor is there a way to not prevent cheating
ELO would be great. The risk of people gaming the system to improve their ELO doesn't matter much to me. The main point is to protect the low-rated players who are new to the game from having to be paired with experts. It's no fun to try out a new game and then lose every game.
Since there already is a huge tournament presence through Discord and Instagram for Colonist and other Catan apps, creating a ranked system and tournaments through Colonist would put it ahead of many other competitors such as Catan Universe and Catan VR
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