Colonist.io Player Suggestions
The game is perfect, but while playing on the laptop, the battery discharges quickly and the fan tries to fly away from it.
Yes, chrome task manager shows a 40% GPU use in a macbook pro 2017. Seems too much for this kind of game
My MacBook Air overheats with this simple game that should take very little energy
I have the same problem on my MacBook Air. It turns into a plane engine while playing.
Same issue - game chews battery and runs the fan
80% GPU usage on Chrome for Windows when the game is my active tab. When I change to a different tab the CPU/GPU activity drops until I bring it back to the forefront. It's really bad at this point. I can't play a video in another window without stutter. This isn't a suggestion at this point, it is a Bug.
The animated movement of the cards across the screen seems to be the component that is causing the biggest use of resources. On my machine, it takes longer for the cards to get into my hand, than it takes the turn timer to time out in a fast paced game. It is very confusing for the cards to still be in transit, and to have them already showing a placeholder in your hand. It is very hard to know how many cards you actually have. Can we have a check box for animated card travel on/off?
@alex could you check out hexs.io (our testing server) and see if it is faster.I also did test for the card animation and each frame costs around 0.05ms, and when you consider 60fps that corresponds to 3ms of cpu usage in 1sec. The animations are definitely not the bottleneck. Something else is using that 997ms of cpu then the animation lags. I'm not sure what that something is. I'm still trying to figure it out.
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