Colonist.io Player Suggestions
Habit to click the resource i'm getting rid of 4 times. Instead of offering it to trade to other players, if i have a 3 for 1 can it not post the trade offer?
this happens quite often, it needs to be more obvious that you could bank trade for less. There's situations where you may want to trade with a player instead of the bank too, eg to allow p1 to steal longest road from p2, preventing p2 winning.
Though someone can post a 3:1 trade as an "accident" before they play their monopoly :p
I think bank trading should be a completely different button, not automatic. This way, there would be no confusion.There can be cases when you would actually want to trade 4:1 even if you could trade 2:1 - the next player definitely has a knight and if he steals that resource from you, he would win. So you trade in a way to waste all of your resources. High level strats.
This is not an issue after the latest trade overhaul. You can now regret your trade offer. Sure, you can still forget that you have the port available, but that kind of mistakes are part of the board game and so it should be part of colonist.io
I've changed this to not planned since making life-like trading solves this problem as well. Feel free to reach out if you don't agree.
I agree with Stroom. After you click the trade button, you should be able to select between bank and players. But realistically, i dont think it matters all that much since your bank trading ratio is displayed in the window. Just have to remember to look first.
Maybe an undo key would be in order... While it is still your turn, click undo and all the other players get to click accept or deny. if it is unanimous that all the other players accept your request to undo your last action, then it is undone! Have bot always allow undo requests. Only one undo per turn?
A vote to undo seems like a over-designed solution to a non issue, imo.
Fuck you If a player wants to be an idiot fuck them
0 / 500
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