Colonist.io Player Suggestions
Sometimes chat conversations get lost between turns. Maybe you could use that area of the screen for two separate boxes: one for chat, one for the turn log.
Would also be nice to be able to turn off chat, but not the log. Useful for when people are being angry, vulgar or harassing
Kliph have you wrote the /help command and then /disablechat?
Released in v50, thanks!
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