Dice Roll Glitch
From my experience, it seems like there may be a glitch that happens when we let the dice count down reach zero: it is very frequent the roll to sum up 7. I know it is the most probable event but, even so, the frequency is very high.
Comments: 3
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30 Jun, '22
A.E.Ok, Juan, before posting standard article. I have posted actual testing in this ticket: https://colonist.featureupvote.com/suggestions/286023/fix-dice-and-stop-bots-from-unfair-advantage . Read my exchange (comment_user) with Reddit user vibrantcommotion in this exchange: https://www.reddit.com/r/Colonist/comments/tu0s63/a_game_without_sevens/i34b20d/?context=3 . Here is another telling ticket (this one has 28 7's, the odds of this are definitely outside a good randomized distribution pattern with odds of (102!/[(28!)(102-28)!] * ((1/6)^28 * (5/6)^(102-28))) [https://www.quora.com/When-rolling-a-die-10-times-what-is-the-probability-of-rolling-a-4-exactly-5-times]). There have been numerous tickets put in for this since March 2022 (I am counting at least 7 - and I was hoping that the team may review this with this ticket [since it is still marked as under consideration]: https://colonist.featureupvote.com/suggestions/297485/dice-numbers ). Please pass along to dev team for re-review.
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30 Jun, '22
A.E.And the link to the game with 28 7's (out of 102 rolls): https://colonist.featureupvote.com/suggestions/293845/how-does-this-make-sense
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With Thanks :) -
11 Aug, '22
João PintoA.E. what you have exposed don't seem to be linked with what I wrote.