Dice and Bots code
My suggestion is that you guys completely rework your bots as well as dice coding because the game is unplayable now. Regardless of what anyone says, I've played a lot of single player games and it is the same story- bots get way more resources than players and they unnecessarily target human players. I can confidently say that this is a FACT given how many players have been putting up the same suggestion. Its honestly very frustrating when you get good spots, but don't get the resources just because a bot doesn't have the same number, or the bots block it even though I am not leading. Im attaching a screenshot of the worst game I have ever played in my life as proof.As you can see I had 6,5,9,10 hexes, with the 5 blocked throughout the game. How can one even play if you don't even get resources? I really am looking forward for an answer.
Comments: 4
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09 Jul, '22
VilliIt sucks to get rolled by the dice. However, one example of seemingly unfair dice does not suggest a failure in the code. In the thousands of games per day it is not only possible but incredibly likely that the dice completely screw someone over. Probability is an innately difficult thing for humans to grasp.
If you really think the dice code needs to be COMPLETELY reworked, why don't you take a look!
This is the code they use for dice: https://pastebin.com/Qgw6i8Y5
It is NOT HARD to program dice. There is not a bug. I would like to see you try to "fix" this.
In the arithmetic of probabilistic events, you CANNOT look at a single roll graph and determine whether the dice are rigged. Not only that but this also delves in psychology; your brain will not remember all the games where you look at the roll graph and see a near bell curve, but it will pick out times when it looks absurd.
If you really want to prove a point, start collecting roll data on every single one of your games. -
09 Jul, '22
A.E.Hi Willi ,
While it is true that it may not be impossible, it is not a good distribution pattern. Statistically, it is not based on thousands of games per day (on the server), it is based on odds per the specific user over a number of games.
There are specific issues with the method outlined in their article, which I have pointed out. See here ( https://colonist.featureupvote.com/suggestions/311788/dice-roll-glitch ) for an outline, and a link back to the actual ticket ( https://colonist.featureupvote.com/suggestions/286023/fix-dice-and-stop-bots-from-unfair-advantage ) with all the testing and comments as to the issues regarding the method used for random dice code.
I hope you are doing well today :) -
23 Jul, '22
Void38Willi, I only have the option of attaching 1 screenshot right? I have screenshots of at least 10-15 games in my bin as I write, many others permanently deleted over time, but what is the point? I have already mailed it to the team, with no response.
I have no idea about coding if im being honest, but what I do know is that these type of "bad games", where bots have terrible production get more resources than I do (check the screenshot as an 'example', not as a conclusive proof), happen more often then they should. How do you explain this bias??? does a 11 roll much more than 9s and 10s??? 12s as much as 9s 10s? 3s so much more than 6s??? because I had 9, 10 ,6 and 5 production hexes with barely any production while this bot dominated the game. Again, this happens in many games( I wouldn't have cared at all if it happened every once in a while. -
09 Oct, '22
Urban TrollWilli is the world champ of catan in the bots league (8=D)