Check the Roll Coding, maybe?
not sure how you do random rolls, but the amount of times the dice rolls where a robber was just placed seems uncommonly high. Along with a bunch of other non-random seeming anomalies.
Comments: 6
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06 Jun, '22
JUAN AdminHello. The dice are random, just like using 2 real dice. Here you will find the dice code we use. https://blog.colonist.io/designing-balanced-dice/
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08 Jun, '22
A.E.Juan... Juan... Come on man, I have posted actual testing in this ticket: https://colonist.featureupvote.com/suggestions/286023/fix-dice-and-stop-bots-from-unfair-advantage . Read my exchange (comment_user) with Reddit user vibrantcommotion in this exchange: https://www.reddit.com/r/Colonist/comments/tu0s63/a_game_without_sevens/i34b20d/?context=3 . Here is another telling ticket (this one has 28 7's, the odds of this are definitely outside a good randomized distribution pattern with odds of (102!/[(28!)(102-28)!] * ((1/6)^28 * (5/6)^(102-28))) [https://www.quora.com/When-rolling-a-die-10-times-what-is-the-probability-of-rolling-a-4-exactly-5-times]). There have been numerous tickets put in for this since March 2022 (I am counting at least 7 - and I was hoping that the team may review this with this ticket [since it is still marked as under consideration]: https://colonist.featureupvote.com/suggestions/297485/dice-numbers ). Please pass along to dev team for re-review.
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08 Jun, '22
A.E.Forgot the link to the game with 28 7's (out of 102 rolls): https://colonist.featureupvote.com/suggestions/293845/how-does-this-make-sense
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09 Jun, '22
Ninja38FTWGood Luck A.E. , I really, really hope they listen to you. Genuinely appreciate the amount of work you put in.
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14 Jun, '22
A.E.Hi Ninja38FTW - Thank you so much. I hope you have a great day today :)
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17 Jun, '22
Ninja38FTWHope you have a good day too!