[C&K] Revise Times for Actions in Cities and Knights

7 votes

The times in C&K have not been thoroughly analyzed or figured out to have a fair competitive game. One idea I have is that I think there should be a greater turn time jump every time a progress card as otherwise turns with multiple progress cards in one are way to easy to run out of time. Finally, as the game goes on or people get more VPs perhaps turn times should increase a bit because there are exponentially more things to keep track of (knights, cities, barbarians, progress cards, flip chats, etc.) that become important.

However, overall all of the times for cards, turns, etc. need to be looked at and set (JUAN stated "It would be really useful if you suggested specific times (in seconds) for each timer"). If anyone would like to suggest reworked times and can log those times here I think that would be super useful to the team

Done cities and knights Suggested by: Jingle535 Upvoted: 23 Jul, '21 Comments: 3

Comments: 3