Trades should have priority over building (building canceled if I make a trade)
I asked for a trade, and then tried to put a road.
Only after the road options was highlighted, someone agreed to the trade, but when i clicking the V it did not respond. it was a very fast game, so i didnt have enough time to cancel the road building and then accept the trade.
So, if it is possible, to make the trade accepted while building a road (I guess it is the same for building a settlement/city, not sure...)
Thank you!
Comments: 4
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22 Aug, '20
Berkin MergedIf I offer a trade and another player accepts and before i click on the "TICK" mark to confirm, if i build anything, the trade display goes away. If the traded resources are not used for building, then it should not go away.
Example : if i offer wheat for ore and it gets accepted. And before confirming at my end, if i build a road, the trade goes away.
original post by:
yesno
sha2nk.shashank@gmail.com -
29 Oct, '20
Oktamist MergedMany times I face issue where my turns time is getting to end and I am awaiting for people responding to my trades while already prepared to build a road. (mostly in VeryFast game mode)
Problem is that once you select to build road you cannot accept trade (if someone responds so that I can build village instead) ... this has great impact and already ruined like 5 times my turn. (cause I dont spend any resources)
I suggest that accepting trades should be available even if you already selected to build road/village/city.
Please fix this :) -
31 Dec, '20
JUAN Admin"Trading when trying to build a road" (suggested by Berkin on 2020-08-22), including upvotes (6) and comments (0), was merged into this suggestion.
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31 Dec, '20
JUAN Admin"Accepting trades should have priority over building" (suggested by Oktamist on 2020-10-29), including upvotes (1) and comments (0), was merged into this suggestion.