Small improvements in Game UX
Here are some ideas I've had playing the game.
1) Allow lobby host to have a checkbox that says "Disable Trading With Bots." Often, when a player leaves, all players will unanimously agree to not trade with the bot. However, sometimes players like to accidently break this rule every once in a while and get a great trade in. This has caused me to lose games all because of poor sportsmanship. Please allow lobby host to disable trading with bots.
2) Disable karma doesn't really work that well. One time, I had a player go afk in the beginning of the game. All of us typed in /disablekarma and left, but didn't realize karma was still active. The player that went afk never left, so everyone got hit with negative karma because we were all considered to have left an active game. Please improve that command and make it easier for players to know when karma is still active.
3) The end-turn button is way too close to the buy-development-card button. I accidently click the wrong one sometimes.
Comments: 1
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24 Oct, '20
RyanUpdate to the first suggestion. Consider calling the checkbox "Embargo Bots" or "No Bot Trading" or "Disable Bot Trading."
This is urgently needed. A player just DC'd for a split second at the beginning of my last game. His settlement placements gave him an guaranteed road in hand at the start that allowed him to cut off another player. When he disconnected, the player that was about to get cut off opened a wool-for-brick trade with the bot, sniping the brick and building the road instead. When the player who disconnected rejoined, he permanently left the game.
Secondly, please allow us to disable accepting trades from players in 5+ player games. For example, in an 8 player game 2 people disconnected and were instead controlled by bots. I embargoed the bots, but every time I offer a trade on my turn, the bots are able to accept the trade. I cannot disable their acceptance of trades either since only 4 players can be disabled in the trading menu.