Players made these suggestions to improve Colonist.io.

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Option for additional time for initial build phase

The game host could choose a time limit for the build phase which is separate to the time limit for the remainder of the game. For example, you could have a fast ...
Suggested by: AceVentura7 (15 Apr, '20) Upvoted: 28 Feb Comments: 67

Option to disable bot trades

I would like there to be an option in which you can toggle to disable all trading between bots and players, this is an option to prevent bot abuse as well as colluding.
Suggested by: PCChaseMe (24 Oct, '19) Upvoted: 02 Dec Comments: 49
Under consideration game options trade

MULTI Catan Please!!

6 player version with fog of war covering the other multiple islands, fast paced, highest amount of victory points after 72 turns wins
Suggested by: MultiCatanFan (02 Apr, '20) Upvoted: 01 Dec Comments: 12
Under consideration expansion game options idea

Adjust number of roads/settlements/cities

Currently, games are fixed at 15 roads, 5 settlements, and 4 cities. This limits flexibility possibly for players who want to experiment out of the norm. If ...
Suggested by: PPP (08 May, '20) Upvoted: 02 Nov Comments: 8
Under consideration expansion game options idea

Add Card Stack as an Option Instead of Random Dice Rolls

Keeping in mind this would only be an option and regular dice rolls would be the standard. This comes from an older version of PlayCatan. Basically, instead of ...
Suggested by: OatmealKing (12 Dec, '19) Upvoted: 05 May Comments: 10
Not planned game game options idea

Please add board position lock back into the options.

Yeah, I could double click faster. But playing with the mouse or touchscreen still moves the board frequently enough. (Default it to off if you must)
Suggested by: John (24 Feb, '20) Upvoted: 28 Oct Comments: 15
Under consideration game game options map ui

Add option to disable confirm checkmark as an individual player setting

While playing in the Very fast mode, we are already short of time and now with the checkmark option, it takes a couple of extra seconds which isn't necessarily ...
Suggested by: Yuvraj Gupta (29 Oct, '20) Upvoted: 28 Oct Comments: 2
Under consideration game options ux

24 hour(or more) turn based mode

I like how some sites for games like chess for example, have long games that can take a few day and you aren't rushed to take your turn. You just hop online when you ...
Suggested by: Thomas (24 Mar, '20) Upvoted: 04 Nov Comments: 3
Under consideration game options

Disable karma option in room settings

When you make a game you should have the option to disable the karma system from the beginning. Sometimes I'm ok with people leaving or I might have to leave before ...
Suggested by: Coletta (15 Jul, '20) Upvoted: 01 Dec Comments: 6
Under consideration game options room

option to edit development cards pregame

for more fair play have the option ,for instance to take out victory points or the monopoly card or only have the build two roads card active.
Suggested by: Silver (25 Apr, '20) Upvoted: 17 May, '22 Comments: 6
Under consideration game options

75% Vote to Disable Karma

The player who is taking their turn should be able to initiate a vote to permanently disable Karma for the match, and 75% consensus should do so. This helps to get ...
Suggested by: Anora (21 Aug, '20) Upvoted: 31 Dec, '23 Comments: 0
Under consideration game options

Create more game speed options: 45 seconds per turn

I've noticed many people find "very fast" mode too punishing and "fast" too slow... It would be wonderful to have a turn speed that's 45 seconds as a happy medium. ...
Suggested by: Travis (12 Aug, '20) Upvoted: 01 Jan, '22 Comments: 1
Under consideration game options

Adjustable LR/LA settings

You should be able to change the minimum roads/knights for the Longest Road and Largest Army cards similarly to how you can change the card limit to get robbed or the ...
Suggested by: FRIMI (25 Aug, '20) Upvoted: 08 Nov, '20 Comments: 1
Under consideration game options idea

Option: One-Round Robber (Hit and Run)

Add option during game setup: Robber automatically returns to the desert after the person who placed the robber rolls the dice again. i.e., players A,B,C,D - A rolls ...
Suggested by: Brian D (25 Jun, '20) Upvoted: 05 Mar, '23 Comments: 0
Under consideration game options idea