Players made these suggestions to improve

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Add special build phase for 5-6 player

The 5-6 player extension for Catan has a "special build phase" where all players can build at the end of anyone's turn (only using cards in hand, no trades to other ...
Suggested by: Sean (23 Mar, '20) Upvoted: 07 Feb Comments: 36

Open Ended Trades

It would be helpful to have the ability to offer open ended trades such as "Need wheat, but don't mind what I give," so other people can just offer what they want and ...
Suggested by: Sarah (13 Apr, '20) Upvoted: 04 Feb Comments: 24

Mute and Report players

Originally suggested by THanz on 2019-10-29. Implemented in v87 admin update: Report/mute tutorial in attached image
Suggested by: heady (14 Aug, '19) Upvoted: 03 May Comments: 5

Minimize / Resize right sidebar windows: chat, opponents, game history

It's hard to see all the opponents for larger games. If there was an option to minimize the windows to make the opponents window larger. A minus/plus button in the ...
Suggested by: Mike Boardman (03 Apr, '20) Upvoted: 13 May Comments: 49
Under consideration enhance feature ux

Filter Lobby by Game Type (Map, Speed, Number of players, etc)

I'm only interested in playing public 4-player games with hidden bank cards, either fast or very fast. at high traffic times I'm scrolling through soo many games in ...
Suggested by: heady (20 Mar, '20) Upvoted: 15 Apr Comments: 39

Add confirmation button / double click

2 possibilities: -for main actions (BUILD, END TURN, BUY DEV) -for initial placements Problem this feature solves => Missclicking and double clicking How to ...
Suggested by: JUAN (01 May, '20) Upvoted: 23 Mar Comments: 58

Room: Kicked people should stay kicked and not rejoin

Feature request: Not sure if it's easy right now, but if we kick someone out of the room before a game starts, it would be great if they can't immediately re-enter ...
Suggested by: Esqarrouth (04 Aug, '19) Upvoted: 09 May Comments: 21

Add karma filter setting when creating a new game

Create an option to include only players with karma settings of 100%, 90%, 80% and so forth
Suggested by: MrColonist (04 Dec, '19) Upvoted: 12 Aug, '23 Comments: 36

Display if Karma System is active or not

The notification for the Karma System (if the penalty is active or not) gets lost in the chat log. It would be helpful if that was displayed somewhere other than the ...
Suggested by: heady (18 Aug, '19) Upvoted: 09 Mar, '22 Comments: 20

swap Trade menu button with Buy Dev button

The order remains logically correct, and now the Trade menu opens/closes from same position. This also prevents accidentally buying dev cards when closing trade menu. ...
Suggested by: IwannaRock (30 Apr, '20) Upvoted: 06 Mar, '21 Comments: 18

If player has a port, don't post trade if they "select" more cards than required for bank trade

Habit to click the resource i'm getting rid of 4 times. Instead of offering it to trade to other players, if i have a 3 for 1 can it not post the trade offer? ...
Suggested by: ERROR/Admin/Bruh before it was stolen (12 Aug, '19) Upvoted: 04 May Comments: 11
Not planned enhance feature trade

Lock username once created to prevent trolling

players are changing their usernames to get into games that they were kicked from and then trolling/targeting.
Suggested by: J (18 Aug, '19) Upvoted: 27 Feb, '22 Comments: 27

Make card counter number BOLD if over 7 cards (or any card discard limit)

When a player has more than 7 cards in hand, make the number (8, 9, 10, etc) be in bold, as shown in the attached images. The point in which a number is made bold ...
Suggested by: JUAN (03 Aug, '20) Upvoted: 19 Mar, '21 Comments: 6

Auto Reconnect

Instead of showing an error like this it should auto connect.
Suggested by: Demiculus (29 Sep, '19) Upvoted: 28 Aug, '21 Comments: 9

Titles of games should change automatically according to new game settings

For example, when changing game settings to very fast game title should change and adapt automatically to that
Suggested by: PotatoRiot (22 Mar, '20) Upvoted: 12 Dec, '20 Comments: 32

More lifelike trading

Currently, the player who accepts the trade offer first, gets the trade. The trade proposer should be able to agree to the trade being accepted and/or choose who to ...
Suggested by: Stroom (07 Aug, '19) Upvoted: 23 Aug, '20 Comments: 8

Very fast mode - 30s per turn

30s per turn
Suggested by: Swagger (22 Aug, '19) Upvoted: 26 Apr, '20 Comments: 6

Logs shouldn't autoscroll after every new event

UI Enhancement Request: Please don't autoscroll the log if I've scrolled up, just give me a message that there is new stuff being added to the log (that is ...
Suggested by: Demiculus (28 Oct, '19) Upvoted: 23 Aug, '21 Comments: 21

Add more languages

Translate the game in different languages, maybe adding a way to submit a new language
Suggested by: Bruttagente (19 Jan, '20) Upvoted: 08 Dec, '23 Comments: 10

In-Game Audio channel

I think it would be great to have an in-game audio channel with each player having the option to mute/un-mute their mic and speaker to that channel. Spectators would ...
Suggested by: AlexInAuburn (23 Jun, '20) Upvoted: 24 Feb Comments: 5
Under consideration chat enhance feature

Mute lobby sounds > Would be nice if I could mute game sounds from the menu, the ...
Suggested by: Esqarrouth (12 Aug, '19) Upvoted: 05 Sep, '23 Comments: 3

Save game settings for future setups

By clicking 0 through 8 at the bottom of the game set up lobby, a settings profile can be loaded. It can then be modified and used or modified and saved. If saved, ...
Suggested by: AlexInAuburn (26 May, '20) Upvoted: 25 Apr Comments: 10

Players Re-Joining a Re-match should keep same color

Suggested by: ERROR/Admin/Bruh before it was stolen (12 Aug, '19) Upvoted: 17 Feb Comments: 3
Under consideration enhance feature rematch

Make 6's and 8's red

Multiple people suggested this. ...
Suggested by: Esqarrouth (12 Aug, '19) Upvoted: 05 Oct, '20 Comments: 5

Randomly select good starting spots if player disconnects

Originally requested here: yellow's comp dc'd and was placed in those ...
Suggested by: Esqarrouth (04 Aug, '19) Upvoted: 12 Aug, '20 Comments: 11

Separate chat from turn log

Sometimes chat conversations get lost between turns. Maybe you could use that area of the screen for two separate boxes: one for chat, one for the turn log.
Suggested by: Schunkadunka (08 Aug, '19) Upvoted: 24 Sep, '19 Comments: 3

Improve Card Holder UI When Too Many Cards

The card holder UI does not appropriately display cards when a player's hand has too many cards. This can sometimes result in a problematic UI as it becomes more ...
Suggested by: L (21 Oct, '20) Upvoted: 06 Mar, '21 Comments: 9

Add an option to complete disable the robber

When a 7 is rolled, nothing should happen. Only discarding if over 7 cards
Suggested by: Wanda Tinasky (28 Sep, '19) Upvoted: 18 May Comments: 3
Under consideration enhance feature game room

Give an extra few seconds if I select a card to play before rolling

Want to play a robber before rolling. On fast, you get 5 seconds to roll. If I click the robber card, and then move across the screen to click the checkbox, I ...
Suggested by: DerfM (23 Sep, '19) Upvoted: 29 Aug, '20 Comments: 2

Make End Game Data More Presentable ...
Suggested by: Demiculus (01 Nov, '19) Upvoted: 16 Mar, '21 Comments: 2

Ability to see profile in game setup screen

When players join a game, clicking on their names shows an option to kick them out. It would be useful to also be able to see their profiles. There has been a rise of ...
Suggested by: Pierre (02 Nov, '20) Upvoted: 02 Dec, '20 Comments: 0
Under consideration enhance feature profile room

Use queue-based matchmaking to minimise wait time

Most people care only about which game type they are sitting in, not so much who else is sitting in their room. For this, queue-based matchmaking is more efficient ...
Suggested by: woodbrickore (08 Sep, '20) Upvoted: 07 Jan, '23 Comments: 0
Under consideration enhance feature lobby

Make cursor automatically go to the text input box

Originally requested here:
Suggested by: Esqarrouth (04 Aug, '19) Upvoted: 03 Nov, '21 Comments: 0
Under consideration enhance feature ux

Add badge icon to indicate number of cards in the trade window

When you want to trade a high number of cards all at once with the bank, it is hard to keep tab on the number of cards added to the trade when you are playing a very ...
Suggested by: Mochi (05 Sep, '20) Upvoted: 22 Oct, '20 Comments: 3

Add two tickboxes in trade area (auto-accept and -refuse trades)

1) "auto-accept trades" (when you are proposing a trade) in case you just want to make the trade with whoever accepts first 2) "auto-refuse trades" when you are at ...
Suggested by: PotatoRiot (29 Oct, '19) Upvoted: 06 Jul, '22 Comments: 0
Under consideration enhance feature game trade

Add Roll Animation
Suggested by: Esqarrouth (12 Aug, '19) Upvoted: 27 Apr, '23 Comments: 0
Under consideration enhance feature game ui ux

Chat and Log

Keep em like before on the same page, irritating to switch back and forth
Suggested by: Emperor (25 Sep, '19) Upvoted: 09 Oct, '19 Comments: 2

UI/UX Enhancement Suggestions

[DONE]-Swap Trade and Buy Dev buttons [DONE]-Logs shouldn't autoscroll after every new event [DONE]-Remove player activity notice for development card usage ...
Suggested by: IwannaRock (25 Aug, '20) Upvoted: 07 Sep, '20 Comments: 1
Under consideration enhance feature ui ux

Trade prompt should make a sound.

When I get a trade offer it should make a sound. Sometimes I'm on the other browser tab and the players are waiting for me to accept/deny their trade.
Suggested by: Demiculus (28 Sep, '19) Upvoted: 30 Sep, '19 Comments: 0

Small improvements in Game UX

Here are some ideas I've had playing the game. 1) Allow lobby host to have a checkbox that says "Disable Trading With Bots." Often, when a player leaves, all ...
Suggested by: Ryan (24 Oct, '20) Upvoted: 24 Oct, '20 Comments: 1
Under consideration enhance feature ui ux