Players made these suggestions to improve Colonist.io.
🚀 Follow the instructions below - they help us avoid duplicate entries! 🚀
1. Search to see if your bug / feature has already been reported.
2. If the bug or feature request already exists, select it, add your vote, then comment with a description.
3. If the bug or feature does not exist, click "Add a suggestion" and provide as much info as possible about the bug (what happened, your OS / browser, etc) or feature (what problem it solves, ideas for how to implement, etc.)
📸 Please attach screenshot / video / gif / designs 📸
Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.
Add option to remove game log
Under consideration
Option to Only Allow Logged In Players to Join Room
Under consideration
room
Exploit: One Player Two Accounts in Game Resource Advantage
Under consideration
room
You can only join/be in one game at a time.
Under consideration
Ability to reset the game if a player leaves
Under consideration
Cards exchanged during a trade must be visible in top right log
Under consideration
Change points per game to winning VP%
Under consideration
Add a variation for 2 player games with official rules
Under consideration
P/G should be VP/10
Under consideration
Tournament Suggestion
Under consideration
idea
Display the amount of road/settlement/city pieces remaining
Under consideration
Development cards are known to bots
Under consideration
Terraforming Mars .io
Under consideration
Make timer green/bold when it's my turn
Under consideration
ui
Remove confirmation buttons from robber placements
Under consideration
ux
Suggestion page should have a downvote option
Under consideration
Unkown Harbors for initial placements
Under consideration
Allow roads between enemy settlements
Not planned
option to edit development cards pregame
Under consideration
game options
Add more synonyms for resources in chat
Under consideration
chat
Unlimited Time for chat after the Game Ends
Under consideration
chat
Add teaching mode which does not affect karma
Under consideration
Include a line graph that shows points by turn in the end-game statistics.
Under consideration
In "dice stats" say how many 7's each player got
Under consideration
Cap the number of players on the server
Not planned
24 hour(or more) turn based mode
Under consideration
game options
Computer knows victory point cards
Under consideration
Problem: Bots placing robber
Under consideration
Random Player Kept Getting Disconnected In Game
Under consideration
Confirm button to purchase dev cards
Under consideration
Seafarers New Islands Bonus Points Option
Under consideration
Development Card End of Game Disclosure
Under consideration
Custom Room Codes Would Be Killer
Under consideration
Extra map for 6 players for whom we bought the Settler's Pack
Under consideration
Add Average Turn Length to end game statistics
Under consideration
Login button not working
Under consideration
Discard after 7 cards selected before confirmation
Under consideration
UX - Clicking on ports opens trade screen
Under consideration
ux