Players made these suggestions to improve Colonist.io.

🚀 Follow the instructions below - they help us avoid duplicate entries! 🚀

1. Search to see if your bug / feature has already been reported.
2. If the bug or feature request already exists, select it, add your vote, then comment with a description.
3. If the bug or feature does not exist, click "Add a suggestion" and provide as much info as possible about the bug (what happened, your OS / browser, etc) or feature (what problem it solves, ideas for how to implement, etc.)

📸 Please attach screenshot / video / gif / designs 📸

Thanks for your help - our community is the lifeblood of Colonist. The more we know, the better we can improve the game.

Custom desert hex location

Rather than place the desert randomly, it would be fun to have the option to place the desert randomly but along the edge/water. My friends and I always play with ...
Suggested by: Alex (18 Sep, '20) Upvoted: 18 Sep, '20 Comments: 1
Under consideration idea

Show "number of turns" at the end of the game

Not necessary, I just think it'd be interesting to know how many turns each game takes
Suggested by: Schunkadunka (08 Aug, '19) Upvoted: 17 Oct, '19 Comments: 1
Done idea

Cities and Knights Variant: Persistent Barbarians

Would take some more exploration and playtesting, but this variant makes the barbarians unable to kill cities, but instead persist on the island if they aren't ...
Suggested by: Paige (30 Aug, '20) Upvoted: 14 Jan, '21 Comments: 0
Under consideration expansion game idea

Indicate in chatbox when someone is typing

When someone is typing in the chatbox of a game, it should be indicated to all that someone is typing something
Suggested by: Abhishek Arunachalam (21 Aug, '20) Upvoted: 01 Sep, '20 Comments: 0
Under consideration chat idea ux

Option: One-Round Robber (Hit and Run)

Add option during game setup: Robber automatically returns to the desert after the person who placed the robber rolls the dice again. i.e., players A,B,C,D - A rolls ...
Suggested by: Brian D (25 Jun, '20) Upvoted: 05 Mar Comments: 0
Under consideration game options idea

“Prosperity Rules” gameplay

There’s a different, and sometimes better way to play Settlers... it’s called “Prosperity Rules” where the basic rules persist, but there are some slight changes to ...
Suggested by: callidus (08 May, '20) Upvoted: 08 May, '20 Comments: 0
Under consideration idea

Premium very slow game

Longer term game, similar to pitboss on Civ V ...
Suggested by: Esqarrouth (14 Aug, '19) Upvoted: 02 Sep, '19 Comments: 0
Under consideration idea premium

No Luck Mode

Instead of rolling dice to decide what units get distributed, distribute units based on expected odds. For example, if I have a house next to 11 oil, 4 wheat, and ...
Suggested by: Drew (15 Oct, '19) Upvoted: 15 Oct, '19 Comments: 4
Under consideration game idea

"Robbed tiles" column in statistics at the end

It would be cool to see column in statistics that shows how many times robber was placed on any of certain player's fields (doesn't matter if that player is robbed or ...
Suggested by: Kristijan (12 Dec, '20) Upvoted: 12 Dec, '20 Comments: 3
Under consideration idea

Allow custom leagues lobby, with custom setup rules, lobby graphics, player stats, etc...

Not sure what is possible from the backend for moderators or super users of colonist.io, but for leagues, allow them to have their own custom lobby during tournaments ...
Suggested by: Aracknid416 (09 Dec, '20) Upvoted: 09 Dec, '20 Comments: 0
Under consideration idea

Copy link info should contain the game type and map (and options if possible)

When you create a game and copy the link and then paste it somewhere, it automatically puts the colonist web site info. If this info could have info about the game, ...
Suggested by: Aracknid416 (09 Dec, '20) Upvoted: 09 Dec, '20 Comments: 0
Under consideration idea

Custom URL's

Should provide the users who paid a custom URL, vs generating new every single time
Suggested by: CC (11 Aug, '20) Upvoted: 11 Aug, '20 Comments: 0
Under consideration idea

The Ravaging Robber (weird variant)

I don't know how difficult this one would be to code :) The premise is that the robber starts the game on the desert, and whenever it gets moved (either by rolling ...
Suggested by: Chris (10 May, '20) Upvoted: 10 May, '20 Comments: 0
Under consideration idea