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Counter-offers / bidding war / +1
In trades where multiple (at least two) parties can execute proposed offer, second (slower) player should be able to +1/improve offer upon initial offer accept of ...
GUI doesn't refresh to resizing of browser
If you start a game and then change the size of your browser window (half screen to full screen or vice versa), the GUI of colonist.io doesn't refresh unless you quit ...
Allow the game to start with 3 settlements instead of 2
Players put out their first two settlements as usual, and for their third settlement, they either spin to decide who gets to place it first, or have it automatically ...
Add two tickboxes in trade area (auto-accept and -refuse trades)
1) "auto-accept trades" (when you are proposing a trade) in case you just want to make the trade with whoever accepts first
2) "auto-refuse trades" when you are at ...
Add Roll Animation
https://www.reddit.com/r/Catan/comments/cjugd7/katanio_play_free_online_settlers_of_catan/evghbx9/
Add an in-game bug report option
Not planned
game
Add Settlement cost on the side.
I would like to suggest that we should add the settlement cost on the side. It would also help players remember them coz it's always there. I made a sample. Maybe we ...
dwarfs fortress game crashes
The game crashes about a third of the time (after trying it a few dozen times). It seems to crash more often when the board has no desert and often right after ...
Done
game
End game stats bug, trades proposed & accepted numbers are inaccurate.
DylLighted_YT
There’s a bug where the number of trades proposed and trades accepted is inaccurate. It’s wrong every game by about +5 and -5 for every single player ...
Cities and Knights Variant: Persistent Barbarians
Would take some more exploration and playtesting, but this variant makes the barbarians unable to kill cities, but instead persist on the island if they aren't ...
Trade prompt should make a sound.
When I get a trade offer it should make a sound. Sometimes I'm on the other browser tab and the players are waiting for me to accept/deny their trade.
No Luck Mode
Instead of rolling dice to decide what units get distributed, distribute units based on expected odds.
For example, if I have a house next to 11 oil, 4 wheat, and ...
Bug: Settlement auto placement happens before the timer runs out.
Auto placement of settlement happened with 12 seconds left on the timer. https://streamable.com/eui7s
Auto placement of settlement happened with 9 seconds left on ...