Players made these suggestions to improve Colonist.io.
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GUI doesn't refresh to resizing of browser
If you start a game and then change the size of your browser window (half screen to full screen or vice versa), the GUI of colonist.io doesn't refresh unless you quit ...
Suggested by: Tiffany (12 Oct, '19) • Upvoted: 03 Jan, '20 • Comments: 1
Allow the game to start with 3 settlements instead of 2
Players put out their first two settlements as usual, and for their third settlement, they either spin to decide who gets to place it first, or have it automatically ...
Suggested by: Ari Gross (02 Sep, '19) • Upvoted: 25 Apr, '20 • Comments: 1
Add two tickboxes in trade area (auto-accept and -refuse trades)
1) "auto-accept trades" (when you are proposing a trade) in case you just want to make the trade with whoever accepts first 2) "auto-refuse trades" when you are at ...
Suggested by: PotatoRiot (29 Oct, '19) • Upvoted: 06 Jul, '22 • Comments: 0
Under consideration enhance feature game trade
Add an in-game bug report option
Suggested by: Ultrawow65 (01 Sep, '19) • Upvoted: 21 Feb, '20 • Comments: 3
Not planned game
Idle player removal
A player should be kicked from a game after 3 or 4 rounds with no screen clicks/action. The purpose of this rule is to mitigate the effect of someone leaving the ...
Suggested by: Klassicmann (24 Mar, '20) • Upvoted: 14 Jul, '20 • Comments: 2
Add Roll Animation
Suggested by: Esqarrouth (12 Aug, '19) • Upvoted: today • Comments: 0
Under consideration enhance feature game ui ux
Add Settlement cost on the side.
I would like to suggest that we should add the settlement cost on the side. It would also help players remember them coz it's always there. I made a sample. Maybe we ...
Suggested by: Ray (14 Aug, '19) • Upvoted: 23 Aug, '20 • Comments: 5
dwarfs fortress game crashes
The game crashes about a third of the time (after trying it a few dozen times). It seems to crash more often when the board has no desert and often right after ...
Suggested by: Sharon Farbota (21 Dec, '19) • Upvoted: 22 Dec, '19 • Comments: 3
End game stats bug, trades proposed & accepted numbers are inaccurate.
DylLighted_YT There’s a bug where the number of trades proposed and trades accepted is inaccurate. It’s wrong every game by about +5 and -5 for every single player ...
Suggested by: Demiculus (01 Sep, '20) • Upvoted: 01 Sep, '20 • Comments: 0
Cities and Knights Variant: Persistent Barbarians
Would take some more exploration and playtesting, but this variant makes the barbarians unable to kill cities, but instead persist on the island if they aren't ...
Suggested by: Paige (30 Aug, '20) • Upvoted: 14 Jan, '21 • Comments: 0
Trade prompt should make a sound.
When I get a trade offer it should make a sound. Sometimes I'm on the other browser tab and the players are waiting for me to accept/deny their trade.
Suggested by: Demiculus (28 Sep, '19) • Upvoted: 30 Sep, '19 • Comments: 0
Done enhance feature game sound trade
No Luck Mode
Instead of rolling dice to decide what units get distributed, distribute units based on expected odds. For example, if I have a house next to 11 oil, 4 wheat, and ...
Suggested by: Drew (15 Oct, '19) • Upvoted: 15 Oct, '19 • Comments: 4
Bug: Settlement auto placement happens before the timer runs out.
Auto placement of settlement happened with 12 seconds left on the timer. https://streamable.com/eui7s Auto placement of settlement happened with 9 seconds left on ...
Suggested by: Matias (30 Dec, '19) • Upvoted: 30 Dec, '19 • Comments: 0